View Full Version : Age Of Chivalry Mod Goes Commercial

05-21-10, 04:54 PM
The team behind the Half-Life 2 mod Age of Chivalry has announced a commercial version of the multiplayer first-person medieval melee combat mod, built upon Unreal Engine 3. The price, release date and platforms for Chivalry: Battle for Agatha have yet to be confirmed.
The Source Engine has served our purposes well for a long time and we enjoyed every ounce of work we could put in for you guys on it. We have always strived to make this game the best it can possibly be for our community and many of us as avid players of the game as well. It has become clear in the past little while that the demands of our community can no longer be best met using source engine technology.

We have continued to update our mod since its initial 1.0 release on September 10th, 2007. There have been several problems that have haunted us since that release that players have unfortunately to this date not seen improve despite many other aspects of the game improving. These features include hit detection, animation quality/alignment, quality of player models and environmental art, physics, networking, movement and amount of players in a server. We believe that the move to the udk will provide us with the opportunity to create the game weve always wanted to- and the one the community has repeatedly asked for. We also believe the ability to have a standalone game will give us the potential to reach a larger audience and therefore also improve your experience of the game.

This is a dream come true for the team, we have had a ton of support for our mod project and we hope you will all join us on our quest to truly conquer the first person melee combat genre. We will be as active as ever on our forums so make sure your voice is heard and that we are heading in the right direction as we release more and more news and media for our new project. Thank you all for the time you have invested into aiding us with Age of Chivalry and know that the project at its heart is moving on. We are one of the lucky few mod teams that get to end a project with a rebirth as opposed to a death so we are very happy with our accomplishments so far and look to the future with a lot of hope and excitement. I hope you are all equally excited about our new project and I look forward to engaging with you all on the battlefield again in the future!



05-21-10, 07:11 PM
I think I will support these guys when the mod is released :thumbsup: