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09-06-10, 09:20 PM
http://3dvision-blog.com/wp-content/uploads/2010/09/cry-engine-3-press.jpg

Crytek released version 3.2 of its CryENGINE 3 SDK and the good news is the update includes full Stereoscopic 3D (S-3D) support for all supported platforms and with almost no performance impact or compromise on graphical quality. Thanks to the CryENGINE 3 Screen Space Re-Projection Stereo (SSRS) solution, developers are not required to write any code, or change any assets to take advantage of the S-3D technology thus making it much easier to develop games with stereo 3D support and supposedly this solution renders in Stereo 3D with minimal performance loss and zero quality impact.

CryENGINE 3 Live Create, which allows 100% real-time, simultaneous editing across all supported platforms, also runs in Stereoscopic 3D thus allowing developers to make a single change in the CryENGINE 3 Sandbox editor and then immediately see and play the S-3D output on the target platform. Furthermore, CryENGINE 3 can output HD resolution S-3D movies from the renderer in real-time. CryENGINE 3 supports all industry standard output formats ‚?? meaning there is no specific requirements for hardware or top of the range displays to benefit from S-3D in games, not to mention that CryENGINE 3 has multiplatform (Xbox 360, PlayStation 3 and PC) native support for display technology including: HDMI 1.4 Stereo Standard, Frame-compatible formats for Pre-HDMI 1.4 TVs, Anaglyphic 3D and Stereoscopic Projection.

- Interested developers can easily evaluate the new version of CryENGINE 3 here‚?¶ (http://mycryengine.com/)


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More... (http://3dvision-blog.com/crytek-adds-stereoscopic-3d-support-and-tools-to-cryengine-3-2/)

mojoman0
09-09-10, 02:10 PM
Have got to hand it to these guys for pushing the envelope in everything they do

Viral
09-09-10, 10:12 PM
How does it work without a performance or quality impact?