View Full Version : Cannot create GL Context (OpenGL)
firestorm
07-27-03, 10:13 PM
Any OpenGL games I try to run (MoHAA, RTCW) generate an error similar to that:
Error initializing OpenGL subsystem, or
Cannot create GL context.
I've tried about 11 different drivers for my card, including third party drivers (Omega), and I can't get OpenGL working. I ran GLView just to see what it told me, and it shows NO GL extensions, contexts, or anything. Not even a vendor string.
I know my card is OpenGL compatible, and the drivers are installed correctly. I'm pretty sure the problem lies within Windows XP. Anyone else having similar issues?
Gfx card: XFX nVidia GeForce4 ti4200 w/ AGP8x
OS: Windows XP Professional SP1
CPU: AMD Athlon 1500 (1.3GHz)
hAhAsPlAt
08-26-03, 06:35 AM
Yeah, ive also been having very similar problems.
After I install windows XP SP1 and install the supplied drivers from Abit, I can run opengl apps under windows.
After I fully upgrade XP and reboot, the drivers are still quite happy and opengl works. But after I install a few apps like NVSDK and VS.net or VC6++ i can no longer use opengl with that error, cannot create rendering context.
Ive tried installing new drivers, check md5 sum on opengl32.dll, uninstalling NVSDK/VS.net/VC6++ to no avail. It just doesnt work.
But, if I do a fresh reinstall of windows, and load the original drivers again, it works for awhile.
However opengl runs fun under linux with the latest few driver versions, currently running 4496.
Direct X runs without a problem. Version 8 and 9.
Anyone out there with any ideas? Ive patched all the hardware to the latest versions, installed all the latest drivers. Nothing seems 2 fix it.
Hardware:
Abit Siluro 5900 128mb (non-ultra)
Dual 2.4Ghz Xeon HT enabled
2Gig ECC ram
Windows XP Pro SP1
Linux Debian Unstable
Tyan S2665 i7505 chipset
Creative Audigy
Sounds like XP being gay.. that OS has just too many problems..
I dunno what else it could be. You have the latest mobo drivers yeah??
I blame XP.
hAhAsPlAt
08-26-03, 08:40 AM
Yeap,
Got the latest bios and drivers for the mobo......
Ive tried 2 use abits latest driver for the 5900 but it barfs with a error, Device Not Found, which is strange.
Does win2k behave itself? Might have 2 give that a bash instead of XP.
AthlonXP1800
08-26-03, 03:55 PM
I think Abit is to blame for the problem, not XP. Abit is not very good now, it have problems with motherboards and now this, I guess Abit modified the reference driver had gone bad wrong. I think Abit got full of newbie engineers with no qualifications. :D
hAhAsPlAt
08-27-03, 07:41 PM
Yeap,
Ur right, installed Win2k SP4, and funny funny, it still does the same thing. OpenGL runs for abit, then when I install 2 many programs and reboot, goodbye to opengl.
That smells like a hardware issue, so itll come down to testing it on a few other machines.
Damm all j00b engineers! :)
bkswaney
08-27-03, 08:43 PM
Originally posted by AthlonXP1800
I think Abit is to blame for the problem, not XP. Abit is not very good now, it have problems with motherboards and now this, I guess Abit modified the reference driver had gone bad wrong. I think Abit got full of newbie engineers with no qualifications. :D
I've seen a lot of post on newer abit mobo's not being all that great.
The last Abit I had was the TH7-II Raid. But that "many say" was the best board they ever built.
I have a Asus right now and I'm not happy at all with it. Unstable city
with many other parts.
I need a 875 chipset board but I'm just not sure what do buy.
There will be a new 2.6C here monday so a new board
will be needed. ;)
hAhAsPlAt
08-28-03, 08:21 AM
Well,
I tried dropping the hardware acceleration off through the display properties, and now opengl will run. As it should :)
I can also set it to the most basic level accel, ie only using a tiny subset of the availible hardware extensions, and it also works, and accelerates those things. If i set it to anything over that, opengl once again fails.
Same old error, Cannot create GL Context.
Seems to me like it could be a driver issue, anyone else have any thoughts?
Furious George
08-28-03, 11:30 AM
It is a memory footprint issue in nvidias drivers. If you are unable to generate accelerated opengl contexts you need to close some apps. They now about it and are working on it.
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