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StealthHawk
09-11-02, 09:37 PM
Jandar,

i don't see anything mentioning 32bit rendering in that press release.

additionally, the Rage Fury was the Rage 128 chip. the TNT was out before that. in fact, one of the advertising ploys for Rage Fury was showing that it had less of a performance hit for 32bit color than the competing cards. i think they even included a Voodoo card with a nice graph saying "no 32bit rendering available" :p

Bigus Dickus
09-11-02, 09:38 PM
I'm almost positive the TNT was already on the market when the Rage Fury came out. Remember, the Rage 128 chip was rather late.

Jandar
09-11-02, 10:39 PM
Originally posted by StealthHawk
Jandar,

i don't see anything mentioning 32bit rendering in that press release.

additionally, the Rage Fury was the Rage 128 chip. the TNT was out before that. in fact, one of the advertising ploys for Rage Fury was showing that it had less of a performance hit for 32bit color than the competing cards. i think they even included a Voodoo card with a nice graph saying "no 32bit rendering available" :p

Fixed the thread, shoulda been Rage Pro.


http://www.ati.com/products/pc/xpertwork/index.html
XPERT@Work supercharges 3D games, Internet browsers, illustration and animation applications all in life-like detail and realism at up to 16.7 million color graphics with superior hardware acceleration and higher frame rates. XPERT@Work features the most advanced set of 3D features and up to 8MB of powerful memory for an incredible 3D experience.

http://www.howstuffworks.com/monitor7.htm

32bit = 16 million colors + alpha channel.

http://www.ati.com/products/pc/xpert98/index.html
32-bit true color (16.7 million colors) 3D graphics up to 1280x1024

nice little timeline of videocards:
http://accelenation.com/?doc=123&pg=1

Which I should known this considering I still have the 8MB PCI Xpert@Play 98.

Great little card, only drawback was OpenGL support which I quickly found a fix for.

Fotis
09-12-02, 02:42 AM
History lessons are ok but just to inform you about whats comming I'll tell you that Nv30 will use an adaptive algorithm for aniso.3dfx was working on that for it's rampage card.It wll be the base for nv30's aniso tech but it has been vastly improved!!!;)

SavagePaladin
09-12-02, 08:43 AM
Originally posted by Fotis
History lessons are ok but just to inform you about whats comming I'll tell you that Nv30 will use an adaptive algorithm for aniso.3dfx was working on that for it's rampage card.It wll be the base for nv30's aniso tech but it has been vastly improved!!!;)
the Rage 128 cards that did so well in 32 bit, had some horrible quality issues (imagine that, ATI having quality issues....never! ;) )

Jandar
09-12-02, 10:11 AM
Originally posted by Fotis
History lessons are ok but just to inform you about whats comming I'll tell you that Nv30 will use an adaptive algorithm for aniso.3dfx was working on that for it's rampage card.It wll be the base for nv30's aniso tech but it has been vastly improved!!!;)

Adaptive Ansio...


hmm


wonder who else already uses that?

;)

Jandar
09-12-02, 10:18 AM
The little old Rage Pro I had/have could do GLQuake just fine.

All it needed was the OpenGL dll downloaded and it fixed it.

not a major issue.

The only bad mark on the rage fury chips was the rage fury max, had a bad implementation of an AGP Bridge that wouldnt work under the NT Kernel.


minor game bugs were commonplace during that time period as games were written for specific hardware versus a standard.

Thankfully we have DX8 and OpenGL now.....


I dont miss the good ole days. Graphics sucked and compatibility was a bitch.

Uttar
09-12-02, 11:45 AM
Originally posted by Jandar


Adaptive Ansio...


hmm


wonder who else already uses that?

;)

Hehe. Well, the R300 sure does that pretty well, way better than the R250 if you look at the performance/quality ratio.

The NV30 will likely have a quite similar system, maybe a little better, maybe a little worse. Nothing amazing i'd think - but then again, who knows for sure?

NV30 AA, IMO, seems to be what's gonna be really improved. ATI mostly did Aniso optimizations. Their AA technique is basically MultiSampling with a few minor improvements. nVidia loved to say "Expect free AA with the NV30" with no additional details. They couldn't be lieing, right?

My guess would be some type of optimization which reduces the HUGE bandwidth hit AA creates. So, since R300 high AA performance comes from high bandwidth, the NV30 will a little less bandwidth could do better in AA, but worse in super-high bandwidth games when not using AA.

Might be very interesting if that was the case.


Uttar

Jandar
09-12-02, 11:52 AM
the nv30 should be a very very nice card.

just love toying with the rumours floating around though.

:)

Bigus Dickus
09-12-02, 03:03 PM
Originally posted by Uttar

NV30 AA, IMO, seems to be what's gonna be really improved. ATI mostly did Aniso optimizations. Their AA technique is basically MultiSampling with a few minor improvements.The programmable and selective sampling patterns is a big key, giving the AA algorithm the ability to select the appropriate sample pattern for a certain part of the scene. I hope the NV30 can do this as well, since no NV hardware to date has.

Also, the 9700 has gamma corrected FSAA, which can improve edge quality more than extra samples can. The difference in high contrast polygons can be quite profound. Again, I hope (expect) the NV30 to have gamma-correct AA as well.

Fotis
09-12-02, 03:19 PM
Only two months to go for nv30's release!!!:(

garry
09-17-02, 03:07 PM
Nvidia is going to give us the ti500 version of the gforce4,like they did to the gforce3 to gforce3 ti500,before we get the nv30,so i wouldnt count on getting it this year.

Fotis
09-17-02, 03:21 PM
Geforce 4 ti4600 was the ultra version for geforce 4!!;)

StealthHawk
09-17-02, 09:05 PM
Originally posted by Fotis
Geforce 4 ti4600 was the ultra version for geforce 4!!;)

exactly, speculation has been that NV28 will be a mainstream DX8 product. we'll find out in October though.

Chalnoth
09-17-02, 10:00 PM
Originally posted by DadGT
Forgot about babblefish. Should have thought of that one. Of course, reading through the bad translation (are there any good web page translators?), I remain unconviced. Seems like a lot of speculation to me.

I still have no idea when NV30 will arrive.

Babelfish is absolutely totally useless when attempting to translate Japanese. Trust me on this...I took a year of Japanese and had a Japanese roommate. There is really no way to get even close to a decent idea of what they meant.

If you ask me, what this basically means is that unless somebody who speaks Japanese fluently comes on and gives us the quick rundown, that article is utterly useles.

Jandar
09-17-02, 10:41 PM
good idea, and why didnt I think of this..

my Bro-in-law has passed every damn japanese class FSU offers and reads it pretty well.

Ill send him a link.

hopefully he has time.