View Full Version : Futuremark‚??s 3DMark 2011 Benchmark Features Bullet Physics Based Physics Test

12-07-10, 11:30 AM
TweakTown has done an awesome review of FutureMark‚??s highly anticipated 3DMark 2011 benchmark (http://www.tweaktown.com/reviews/3715/futuremark_s_3dmark_11_benchmarking_suite_reviewed/index5.html). The review comes with exciting news for those of us that are into game physics. The new 3DMark 2011 benchmark has two different physics tests. The physics in 3DMark 2011 are handled by Bullet Physics instead of PhysX that was used in the previous version of 3DMark. We have known for awhile now that the new version of 3DMark would again implement physics however, it was reported by PhysXinfo.com that the Next 3DMark might not be using PhysX and instead FutureMark‚??s own in-house physics engine (http://physxinfo.com/news/4306/next-3dmark-will-not-use-physx/).

TweakTown‚??s review (http://www.tweaktown.com/reviews/3715/futuremark_s_3dmark_11_benchmarking_suite_reviewed/index5.html)clears everything up and goes pretty in-depth detailing the new physics tests and they have also uploaded a video to YouTube you can see below showing one of the tests which looks pretty cool. The first Physics test tests CPU performance by simulating rigid body physics. The second test or the ‚??Combined Test‚?? does CPU based rigid body physics along with normal GPU workloads. Be sure to read the entire review here (http://www.tweaktown.com/reviews/3715/futuremark_s_3dmark_11_benchmarking_suite_reviewed/index5.html).

From TweakTown Futuremark‚??s 3DMark 11 Benchmarking Suite Reviewed (http://www.tweaktown.com/reviews/3715/futuremark_s_3dmark_11_benchmarking_suite_reviewed/index.html):

The Physics testing (not PhysX) is handled by Bullet this time instead of the Ageia/NVIDIA API. This is a welcomed surprise to AMD fans as it removes the seeming advantage that NV had in the past. The first test is all CPU based with the CPU handling rigid body testing physics at a fixed frame rate. The second test throws the GPU to handle volumetric lighting, and Direct Compute Physics.

http://www.gamephys.com/wp-content/uploads/2010/12/3dMark11_physics_test.jpg (http://www.gamephys.com/wp-content/uploads/2010/12/3dMark11_physics_test.jpg)

Read the rest of the review here (http://www.tweaktown.com/reviews/3715/futuremark_s_3dmark_11_benchmarking_suite_reviewed/index5.html).

Related posts:
New Bullet Physics 2.76 SDK Now Available, GPU Acceleration Coming Soon? (http://www.gamephys.com/2010/02/28/new-bullet-physics-2-76-sdk-now-available-gpu-acceleration-coming-soon/) A new release of the Bullet Physics SDK has been...
Subscription Advantage Pack for 3ds Max 2011 Now Includes PhysX Rigid Body Dynamics System (http://www.gamephys.com/2010/09/15/subscription-advantage-pack-for-3ds-max-2011-now-includes-physx-rigid-body-dynamics-system/) Subscribers to the Subscription Advantage Pack for 3ds Max 2011...
Bullet Physics Deformable Object Test (http://www.gamephys.com/2010/11/15/bullet-physics-deformable-object-test/) This is a cool video of a deformable objects test...

Related posts brought to you by Yet Another Related Posts Plugin (http://mitcho.com/code/yarpp/).


More... (http://www.gamephys.com/2010/12/07/futuremark%e2%80%99s-3dmark-2011-benchmark-features-bullet-physics-based-physics-test/)