Vanzagar
12-07-10, 10:01 PM
So I booted up the old DOS game Master of Orion 1 that I haven't played in a long long time, and wholly f*k was it fun. :captnkill:
I'm sure this kind of game isn't a lot of players cup of tea, so if you hate this genre nows a good time to move along...
Besides the awfully dated graphics, much to my surprise, I still really enjoyed it… anyone know of any similar space strategy games with updated graphics?
- Hated MOO3, if you played it you’d probably agree
- MOO2 was too much micro management
- Liked Galatic civ 1 but still not nearly as fun as MOO1
- Didn’t like civ2, again micro managing sucks. I know you can auto this but when the computer took over for me it always did a crappy job.
- Tried Space Empires 5 awhile ago and couldn’t get into it either
- I tried Sins of a Solar Empire and it just bored me, to be honest I didn’t give it a lot of time. Also, it just felt like a RTS click fest slowed down
Really none of these games hold a candle to MOO1 for me, I think here’s why:
MOO1
- Lets people focus on galactic battles not micro managing crap, like laying out farms or medical building…
- Nicely simplified and to the point Research structure. I don’t want to navigate a fricken tech map to figure I need to research X, Y and Z before I can finally get T.
- Huge epic battles, 5000+ ships, in the gal civs I always felt like I had these tiny fleets that I had to micro manage cause of their upkeep cost. I don’t want to micro fricken manage micro costs. I don’t want to be an accountant I want to me a war mongerer…:p
- Freedom of movement, I can move from any star system to any other star system and it makes sense, I don’t want to be constrained to “space highways” and bottle necks like in Sins or SE5.
- Cool and fun ship design. Galciv 2’s system was okay I guess just kind of convoluted and time consuming.
- Well balanced and meaningful economic system, from what I recalled in the galcivs, one strategy I used was to take like 5million people and put them on transports and blow them up. Made the planets more productive because it over came planet overcrowding, broken unrealistic mechanics like this just a kill a game for me…
Main thing I hate about RTS games is you tend to find a formula and then the game turns into a click fest. What epic war campaign relies on constant super quick decisions? MOO1 is like space chess. You have to THINK through your choices and make good decision or the game will generally eat you up (I always play on the impossible setting) and a lot of the decisions change from game to game so it’s harder to develop an all winning formula.
I can’t even recall all the things that either bored me to tears about the other strategy space games or just plain annoyed me, if you can think of any new games similar to MOO1, please post…
Thanks,
Vanz
I'm sure this kind of game isn't a lot of players cup of tea, so if you hate this genre nows a good time to move along...
Besides the awfully dated graphics, much to my surprise, I still really enjoyed it… anyone know of any similar space strategy games with updated graphics?
- Hated MOO3, if you played it you’d probably agree
- MOO2 was too much micro management
- Liked Galatic civ 1 but still not nearly as fun as MOO1
- Didn’t like civ2, again micro managing sucks. I know you can auto this but when the computer took over for me it always did a crappy job.
- Tried Space Empires 5 awhile ago and couldn’t get into it either
- I tried Sins of a Solar Empire and it just bored me, to be honest I didn’t give it a lot of time. Also, it just felt like a RTS click fest slowed down
Really none of these games hold a candle to MOO1 for me, I think here’s why:
MOO1
- Lets people focus on galactic battles not micro managing crap, like laying out farms or medical building…
- Nicely simplified and to the point Research structure. I don’t want to navigate a fricken tech map to figure I need to research X, Y and Z before I can finally get T.
- Huge epic battles, 5000+ ships, in the gal civs I always felt like I had these tiny fleets that I had to micro manage cause of their upkeep cost. I don’t want to micro fricken manage micro costs. I don’t want to be an accountant I want to me a war mongerer…:p
- Freedom of movement, I can move from any star system to any other star system and it makes sense, I don’t want to be constrained to “space highways” and bottle necks like in Sins or SE5.
- Cool and fun ship design. Galciv 2’s system was okay I guess just kind of convoluted and time consuming.
- Well balanced and meaningful economic system, from what I recalled in the galcivs, one strategy I used was to take like 5million people and put them on transports and blow them up. Made the planets more productive because it over came planet overcrowding, broken unrealistic mechanics like this just a kill a game for me…
Main thing I hate about RTS games is you tend to find a formula and then the game turns into a click fest. What epic war campaign relies on constant super quick decisions? MOO1 is like space chess. You have to THINK through your choices and make good decision or the game will generally eat you up (I always play on the impossible setting) and a lot of the decisions change from game to game so it’s harder to develop an all winning formula.
I can’t even recall all the things that either bored me to tears about the other strategy space games or just plain annoyed me, if you can think of any new games similar to MOO1, please post…
Thanks,
Vanz