News
03-04-11, 07:13 AM
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NVIDIA technical demo by VirtexRealtime (http://www.youtube.com/user/VirtexRealtime)
Real-time graphics demo called â??Crankâ??, developed by VirtexÂ* for NVIDIA and showcased at GTC 2010. It is using PhysX SDK for rigid body simulation.
Easy Destructible Wall â?? Example by AquaGeneral (http://www.youtube.com/user/AquaGeneral)
Nice asset for Unity 3D engine from our fellow reader AquaGeneral â?? fully destructible wall.
Little PhysX Flag test with Luna Game Engine by Junkprogger (http://www.youtube.com/user/Junkprogger)
Interesting demo, showcasing cloth simulation and two-way collisions with rigid bodies.
PhysX Material Editor by foslogos (http://www.youtube.com/user/foslogos)
PhysX material editor in Horde 3D engine.
More... (http://physxinfo.com/news/4989/weeklytube-issue-47-physx-video-overview/)
NVIDIA technical demo by VirtexRealtime (http://www.youtube.com/user/VirtexRealtime)
Real-time graphics demo called â??Crankâ??, developed by VirtexÂ* for NVIDIA and showcased at GTC 2010. It is using PhysX SDK for rigid body simulation.
Easy Destructible Wall â?? Example by AquaGeneral (http://www.youtube.com/user/AquaGeneral)
Nice asset for Unity 3D engine from our fellow reader AquaGeneral â?? fully destructible wall.
Little PhysX Flag test with Luna Game Engine by Junkprogger (http://www.youtube.com/user/Junkprogger)
Interesting demo, showcasing cloth simulation and two-way collisions with rigid bodies.
PhysX Material Editor by foslogos (http://www.youtube.com/user/foslogos)
PhysX material editor in Horde 3D engine.
More... (http://physxinfo.com/news/4989/weeklytube-issue-47-physx-video-overview/)