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View Full Version : Deep Black is still targeting GPU PhysX support


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04-12-11, 04:40 PM
It was looking that the Deep Black (http://www.biart.ru/node/9) title (you may remember it as U-Wars, a project with a heavy fate itself) from russian developer Biart Studio is going to join the company of games with previously announced (http://www.nvidia.com/object/io_1238504141914.html), but then abandoned GPU PhysX support (as example ?? Terminator: Salvation or Shattered Horizon).

http://physxinfo.com/news/wp-content/uploads/2011/04/Deep_Black_3.jpg

However, in a recent interview (http://mgnews.ru/read-news/otvety-na-vashi-voprosy-po-igre-deep-black) to MGnews.ru, CEO of Biart Studio Konstantin Popov has stated that Deep Black will fully support hardware PhysX acceleration.

MGNews: Tell us more about NVIDIA PhysX in PC version of the game. Will it add new interactive objects to the game or change behaviour of existing ones ? Will you support NVIDIA PhysX Technology on hardware level ?

Konstantin Popov: Yes, NVIDIA PhysX technology will be supported on hardware level. We are working tightly with NVIDIA on game optimization and adding new features. There are, of course,* physical objects and physical special effects. Moreover, popular stereoscopic technology ?? NVIDIA 3D Vision. We also support NVIDIA 3D Vision Surround.

Deep Black is a sci-fi third person shooter, promised to be packed with intense combat action ?? both on land and underwater. Target platforms are PC, Xbox 360 and PS3, with release date somewhere in 2011.



More... (http://physxinfo.com/news/5548/deep-black-is-still-targeting-gpu-physx-support/)