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06-08-11, 07:30 AM
John Carmack knows everything. As well as being a literal rocket scientist (http://en.wikipedia.org/wiki/Armadillo_Aerospace), and knowing how to choke (http://youtu.be/X68Mm_kYRjc) the life-force out of a man double his size, he was lead programmer on two of gamingâ??s enduring classics: Doom and Quake. At the moment, heâ??s on the press junket for Rage over in LA â?? but that hasnâ??t blunted the manâ??s razor sharp knowledge of technology and its application to games. Tim managed to pin him down for a twenty minute interview about Rage, why the PC is â??orders of magnitudeâ?? above the consoles in power, and pixel fidelity. An absolute must-view for people with even a vague interest in the future of hardware.
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