View Full Version : Team Fortress 2 Heavy guide

06-30-11, 07:20 PM
Team Fortress 2 is now free, so everyone with a Steam account owns it. If you haven‚??t played before, it can be an intimidating, hat-riddled game. Previously we gave you a handle on the basics (http://www.pcgamer.com/2011/06/24/the-noobs-guide-to-team-fortress-2-part-one/), items (http://www.pcgamer.com/2011/06/25/the-noobs-guide-to-team-fortress-2-part-two/) and classes (http://www.pcgamer.com/2011/06/26/the-noobs-guide-to-team-fortress-2-part-three/), now we‚??re going in depth on each class.

Today the spotlight in on the Heavy, the giant Russian bear of a man with a great big gun, a great big grin and some of the best lines in the game.

http://media.pcgamer.com/files/2011/06/TeamFortress2HeavyGuide1-590x330.jpg (http://media.pcgamer.com/files/2011/06/TeamFortress2HeavyGuide1.jpg)

Getting Started

The Heavy is the brute. He‚??s the player who should be in the midst of the fight, his mini-gun firing solidly, cutting down multiple enemies in a single life. He has some of the highest damage output, the highest health, and his gun decimates enemies at medium to short range. His big fat health pool means that he can survive for a long, long time ‚?? and with a few community drops, he can hide behind cover and heal by eating a sandwich or chocolate bar.

A Heavy‚??s weakness is his slow-speed and big fat head. His minigun takes a few seconds to spin-up and deal damage. When he‚??s firing, a heavy walks even slower than usual. And his big fat head, fat back, and slow speed mean he‚??s extremely vulnerable to sniper headshots (which, when fully charged, kill instantly) and back-stabs from the Spy (which, again, will kill him instantly.

A Heavy can spool his mini-gun without firing by holding down the right-mouse button. He‚??ll walk a little bit slower. It‚??s useful if you‚??re defending a capture point and know that enemies will soon be coming into your field of view.

http://media.pcgamer.com/files/2011/06/TeamFortress2HeavyGuide2-590x330.jpg (http://media.pcgamer.com/files/2011/06/TeamFortress2HeavyGuide2.jpg)

Medics love Heavys. They have a nice big fat health pool, so they‚??re easier to keep alive. When uber-charged, the Heavy‚??s minigun is a frightening beast ‚?? the Heavy can afford to run in close and let rip from a very, very short range, killing everything in sight.

If you‚??re attacking, a heavy should be near the front of the action, using an engineer‚??s teleports to quickly enter the fray. A Heavy should never fight alone ‚?? a lone heavy is vulnerable to being overwhelmed. Instead, Heavy should wait until they two or three team-mates to make any push. Team-up with a medic and charge forward ‚?? you‚??ll carve a giant hole through the enemy ranks that the rest of your team can easily flow through. On payload maps, attacking heavies should be stood right by the little Kart, PUSHING.

If you‚??re defending, a Heavy is best teamed with an Engineer or Medic. An engineer‚??s dispenser can both heal the heavy, and refill their minigun, meaning a Heavy need never stop firing. The Heavy is very good at holding chokepoints, especially if he hugs a corner, reducing his massive profile.

http://media.pcgamer.com/files/2011/06/TeamFortress2HeavyGuide3-590x328.jpg (http://media.pcgamer.com/files/2011/06/TeamFortress2HeavyGuide3.jpg)

Recommended Items

The Sandvich is a replacement for the Heavy‚??s shotgun, which lets him heal himself to full over four seconds. While you‚??re snacking, you‚??re unable to move or shoot, so enormously vulnerable. And the other team will hear you ‚??Om Nom Noming your way through the snack,‚?? so try and eat out of the line of fire. Once you‚??ve got the Sandvich, you‚??re unlikely to use your shotgun again. The sandvich can also be dropped by right-clicking ‚?? letting you heal a friendly medic, for instance.

The Brass Beast is a mini-gun that does increased damage, but requires a longer spool-up time, and you‚??ll much slower when firing. It‚??s a riskier prospect, because you‚??re far more vulnerable to surprises. But it‚??s extraordinary how much extra damage you‚??ll see yourself do.

The Heavy‚??s bare fists aren‚??t particularly useful ‚?? the damage they do isn‚??t great. The Gloves of Running Urgently let you move a little bit quicker when equipped (like the knife in Counter-Strike) while the Killing Gloves of Boxing will give you a brief window of extra-crits if you land a killing blow with them. Aim for the Gloves of Running first. The Fists of Steel let you close to melee distance while taking less damage, but they‚??re too specialised for normal use.

The Heavy Starter pack gets you Natasha; a mini-gun that does reduced damage but slows down your target, and the Sandvich, alongside a Football Helmet. It costs peanuts. If you like the Heavy, and have just started playing, go for it.

http://media.pcgamer.com/files/2011/06/TeamFortress2HeavyGuide4-590x326.jpg (http://media.pcgamer.com/files/2011/06/TeamFortress2HeavyGuide4.jpg)

How to help a Heavy

If you‚??re stood next to a heavy, watch his back. He‚??s going to die by backstab, or by sniper-shot. So stop shooting at the scout that‚??s waving a fish in his face and start shooting at the snipers at far range, or check that the suspicious looking sniper isn‚??t actually a spy by shooting at him.

Medics will find the Heavy a prime target for healing, his massive health becomes truly epic when overhealed, stick to him like glue. Remember that if your engineers have put teleporters up, you are always faster than a heavy, so let him get on it first.

http://media.pcgamer.com/files/2011/06/TeamFortress2HeavyGuide5-590x329.jpg (http://media.pcgamer.com/files/2011/06/TeamFortress2HeavyGuide5.jpg)

How to fight a Heavy

It‚??s entirely pointless to go one-on-one with a heavy from the front at short and medium range. They just have too great a hit-pool, they do too much damage, and they‚??re probably being healed by a medic. Instead, back off, and find a way around, hitting them from the side or back. When a heavy is in a firing rage, the player will often be so focused on what‚??s right at the point of his cross-hair that he won‚??t notice what‚??s hitting him from behind. Long distance classes like Snipers and Soldiers should backpedal furiously and take him on from a safe distance.

If he is being healed, kill the medic first. Always kill the medic first.

Stay tuned for more guides for the rest of the TF2 classes!

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06-30-11, 07:38 PM
How not to play heavy when Swerver has a sniper rifle in his hands. I swear over half of those are heavy kills, many fulled charged point blank head shots.


bob saget
06-30-11, 08:09 PM
lol yea. some people think the point of sniper is to kill other snipers, but it is actually to kill heavies and medics mostly.

06-30-11, 08:23 PM
They think that they are invulnerable to a sniper because they have a medic on them.

General Lee
07-01-11, 05:52 PM
I like using the Natascha, or rather the new name I gave it... "Bad Motherf*cker".

It just sounds awesome. :D

Today's update brought a nice glitch. The Steak Sandvich is broken...you can switch to primary weapon while under its effects. :D

07-01-11, 05:57 PM
Yea I saw several people doing that. Sent you a friend request Lee.

General Lee
07-01-11, 08:40 PM
Got it, accepted.

They already fixed the Steak Sandvich exploit. I wish they'd fix the Demo-knight back to the way it was a few days ago...allowing the charge meter to retain whatever charge is left when a charge is canceled by using your melee weapon.

The least the could do is allow you to retain what remains of your charge meter when using the new Demoman's new weapons...the Splendid Screen, the Wee Booties, and the Persian Persuader. After all, that leaves him with no guns at all, and no ranged attacks unless he charges at his enemies. For most people, that's certain death. For me, that was glory, and usually an awesome killstreak.