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07-08-11, 12:50 PM
Sony Online Entertainment (SOE) has announced (http://www.soepress.com/release.asp?i=420) today PlanetSide 2 (http://www.planetside2.com/), a sequel to previously-popular MMO first person shooter game, PlanetSide.

http://physxinfo.com/news/wp-content/uploads/2011/07/planetside2_1.jpg

PlanetSide 2 takes all the groundbreaking features from the original game ‚?? massive multiplayer battles, distinctive empires to rally around, and enormous continents to support intense ground and air combat ‚?? and adds features that modern gamers have come to expect out of the FPS and MMO genres.

PlanetSide 2 will be based on new next-generation MMO engine, called Forgelight, that will rely on PhysX SDK integration for all in-game physics calculations.

SOE has also partnered with NVIDIA to provide the game‚??s physics engine, utilizing its PhysX technology to allow art and design environments in PlanetSide 2 to become truly interactive. NVIDIA PhysX technology is considered the world‚??s most comprehensive physics solution for designing real-time, real-world effects into interactive entertainment titles.

According to our knowledge, there is a high possibility that PlanetSide 2 will feature GPU accelerated PhysX effects.

In addition to PlanetSide, Forgelight technology will also be used in another upcoming MMO project ‚?? EverQuest 3.

You can watch PlanetSide 2 trailer here (http://www.youtube.com/watch?v=XBCp_rgAkfc)



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