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Moo
08-01-11, 12:12 PM
Oh snap. :thumbdwn:

Remember when you first heard stuff like how either Steam or StarCraft 2 require you to be online for authentication purposes? That the process to play or utilize either service offline can be a bit circuitous, but at least it's still possible to be offline. But, Diablo 3 differs in that you must be online to play at all -- not just for authentication.

Executive vice president of game design Rob Pardo notes that the wealth of improvements and features Diablo 3 brings to Battle.net necessitate the always-online requirement. Specific additions that he refers to include:

A persistent friends list.
Cross-game chat via the RealID system.
Persistent characters that are stored server-side (no more having to play online once every 90 days, nor item duplication cheats).
Persistent party system.
Player-versus-player and public game matchmaking.
Dynamic drop-in/out for co-op
Larger item stash that gets shared among all of your characters (at the moment, up to 10)
The auction house, outlined here.
The Achievement system and detailed stat-tracking, both of which feed into the final point:
The Banner system, a visual way to display your prowess in the game. Banners start out like emblems, where you can choose from an array of symbols, patterns, and overall shape/design. Then, you can tweak its appearance through Achievements and other accomplishments. Examples Pardo cites include whether the character is in Hardcore mode, how many Achievements have been earned, how many PVP victories, and so forth. Additionally, the Banners also have gameplay features; in-game, rather than use Town Portal, you can click on a player's Banner to instantly teleport over to said player.

While Pardo recognizes that people sometimes want or need to play offline (such as internet outages, or playing on a laptop during an airplane flight), he notes that the increased security, plus benefits like the above, outweigh those other concerns. "I want to play Diablo 3 on my laptop in a plane, but, well, there are other games to play for times like that."

http://www.1up.com/news/diablo-3-requires-online-when-playing

Vardant
08-01-11, 12:58 PM
It sucks and the major part is probably an anti-piracy measure, because I can't see a reason, why not to include offline SP, where you wouldn't be able to export your character anywhere.
On the other hand, they already cut LAN from SC2, so it's not that surprising and it's not as bad to have this in a mostly MP game, unlike what Ubisoft is doing again.

Not sure about the crack. Although Chinese guys have managed to crack Starcraft 2 after a year, it is nowhere near at the level to be actually usable as was the Starcraft one. And before somebody starts saying, that it is a good thing, you have to consider the fact, that it greatly improved the way progamers could train with people all over the world with better ping, better ladder system etc.

Bman212121
08-01-11, 01:48 PM
The main thing is all of the accounts are stored on a server. I can understand the reasoning for that because it allows them to bind a cd key to an account and make it harder to cheat. It simplies things for Blizzard because you can't crack the game since a significant amount of data isn't actually stored on your pc.

This game is essentially WoW with smaller parties and more realms.

@vardant: I think the main reason for not wanting offline SP is because everyone has to have stats now, so letting people cheat in games isn't allowed anymore since it would mess up the precious stats system. Not going to disagree that anti piracy doesn't play a big role though.

Moo
08-01-11, 01:51 PM
This is why I will be buying Torchlight 2 instead ;) had tremendous fun with T1, there were some great mods.

Ninjaman09
08-01-11, 02:31 PM
This game is essentially WoW with smaller parties and more realms.

O_o have you ever played WoW? Because this is a fairly absurd thing to say. Not trying to be fanboyish but not having offline SP enabled is really a non-issue. Especially with the real cash auction house. There is one similarity with WoW - D3 can be a second job only you can make money doing it. :p

Mr. Hunt
08-01-11, 03:15 PM
O_o have you ever played WoW? Because this is a fairly absurd thing to say. Not trying to be fanboyish but not having offline SP enabled is really a non-issue. Especially with the real cash auction house. There is one similarity with WoW - D3 can be a second job only you can make money doing it. :p

Which is probably another reason there will be no offline play.

ViN86
08-01-11, 03:17 PM
I think this is more because of cheaters rather than pirates.

ElL33t
08-01-11, 03:19 PM
While this does suck, I will be playing this almost exclusively with my online buddies. I can see how it will affect those with out intertubes or are away from a connection for any period of time.

mojoman0
08-01-11, 04:09 PM
who even plays games on computers that arent connected to the internet anymore?

Bah!
08-01-11, 04:38 PM
Diablo III will require a constant internet connection to play (thanks bluesnews)
Player-driven, real money online Auction House
No set launch date for beta or the game
Beta will feature the first section of Act I from story mode (a few hours worth of content)
Set in town of Tristram, stop the zombies, slay a skeleton king
No attribute or skill points in Diablo III, unlock new skills as you level, and attributes increase automatically
Customization using Runestones
Only the Witch Doctor uses mana
Buy and sell items through inventory screen rather than going into town
Loot drops are unique to each player
Ninja-looting is not possible
Skill system has been re-vamped
Battle.net 2.0 will include public games, a PvP matchmaking system, a quick-join system, and co-op option

The two in bold are much worse than having to stay connected while you play.

ElL33t
08-01-11, 04:45 PM
You don't have to use the auction house. It shouldn't even be a problem for me. My understanding is it has no bearing on your game.

Bman212121
08-01-11, 05:58 PM
O_o have you ever played WoW? Because this is a fairly absurd thing to say. Not trying to be fanboyish but not having offline SP enabled is really a non-issue. Especially with the real cash auction house. There is one similarity with WoW - D3 can be a second job only you can make money doing it. :p

Not that absurd... Both are RPG like with leveling, questing, and parties... They have persistant worlds as well. I'm sure there is a lot more you can do in WoW but on the surface they follow the same concept.

nekrosoft13
08-01-11, 06:26 PM
some people are far from good servers... their ping is not good for online play.

ping will make no difference in this case.

Vanzagar
08-01-11, 08:34 PM
.. but I wanna play it offline... :(

Shamrock
08-01-11, 09:19 PM
Another one I won't be buying.

Dial up sucks.

jcrox
08-01-11, 09:35 PM
crackers will find a way...

This.

The more they try to make it pirate proof the more attention they'll bring to it and the faster it will get cracked.

I'll give it 2 weeks tops. Unless of course the game is leaked pre-release which in that case it'll be day 1.

K007
08-01-11, 09:51 PM
doesn't bother me tbh.

the thing that bugs me is the new auction house. one is the normal auction house (aka wow), the other is the one that u can use real money in the auction house

:headexplode:

LurkerLito
08-02-11, 10:06 AM
Definitely bugs me enough to not want to buy it. I bought the Diablo series games for the single player only. And while I did play D2 multiplayer a few times I didn't really care for it.

Still even though it bothers me what really makes it worse is what Bah pointed out:
No attribute or skill points in Diablo III, unlock new skills as you level, and attributes increase automatically
WTF!!!! The store is bad enough but no skill or attribute points to customize your character? That removes one of the main features of the Diablo series that made each play through and character unique even with all the varying armor and weapon types. Seriously WTF!!(omg):wtf:

Ninjaman09
08-02-11, 10:10 AM
Not that absurd... Both are RPG like with leveling, questing, and parties... They have persistant worlds as well. I'm sure there is a lot more you can do in WoW but on the surface they follow the same concept.

Diablo doesn't have a persistent world at all, and the concept is extraordinarily different. WoW is group-focused with specific roles (tank/healer/dps), dungeons and bosses are not soloable, loot is not randomized and binds to a character when equipped, blah blah I could go on and on. I suppose saying they're both "RPG-like" is accurate but the two games cannot be compared any further.

The two in bold are much worse than having to stay connected while you play.

Again I'm sounding like an apologist but this is again a situation where misinformation is being spread. The real-money auction house is in the game, sure. There's also a normal traditional AH using in-game currency. The truth is that even in Diablo 2 many players traded on third-party web sites in both ingame currency and real money - Blizzard is including this function in the game to eliminate the need to go somewhere else and possibly get scammed or worse.

The skill system has been altered but character customization is done with runes rather than skill points, and the end result is basically the same. Especially during the early stages of the game, it won't be clear which exact skill combination will end up benefiting your character and it was very common in Diablo 2 to simply join "XP rush" games and stockpile stat and skill points until you could create a viable build. With this, low-level gameplay will be more rewarding and high-level characters will ultimately play the same way. How many D2 builds did people actually use more than 2-3 skills with?

WTF!!!! The store is bad enough but no skill or attribute points to customize your character? That removes one of the main features of the Diablo series that made each play through and character unique even with all the varying armor and weapon types. Seriously WTF!!
Again, don't believe everything you read from fansites making misleading statements. Blizzard has a huge FAQ clarifying the game systems. This knee-jerk hysteria is pretty sad.

ElL33t
08-02-11, 10:16 AM
Diablo doesn't have a persistent world at all, and the concept is extraordinarily different. WoW is group-focused with specific roles (tank/healer/dps), dungeons and bosses are not soloable, loot is not randomized and binds to a character when equipped, blah blah I could go on and on. I suppose saying they're both "RPG-like" is accurate but the two games cannot be compared any further.



Again I'm sounding like an apologist but this is again a situation where misinformation is being spread. The real-money auction house is in the game, sure. There's also a normal traditional AH using in-game currency. The truth is that even in Diablo 2 many players traded on third-party web sites in both ingame currency and real money - Blizzard is including this function in the game to eliminate the need to go somewhere else and possibly get scammed or worse.

The skill system has been altered but character customization is done with runes rather than skill points, and the end result is basically the same. Especially during the early stages of the game, it won't be clear which exact skill combination will end up benefiting your character and it was very common in Diablo 2 to simply join "XP rush" games and stockpile stat and skill points until you could create a viable build. With this, low-level gameplay will be more rewarding and high-level characters will ultimately play the same way. How many D2 builds did people actually use more than 2-3 skills with?


Again, don't believe everything you read from fansites making misleading statements. Blizzard has a huge FAQ clarifying the game systems. This knee-jerk hysteria is pretty sad.

Exactly, Diablo has a hub from where you get almost all your quests. Then you have randomly generated maps. The world is hardly like WoW at all.

Ninjaman09
08-02-11, 10:19 AM
This is making me want to play Diablo 1 again. :p

ElL33t
08-02-11, 11:08 AM
This is making me want to play Diablo 1 again. :p

I've been playing Torchlight. Of course it is a direct knock off of Diablo but it is still a blast.

FastRedPonyCar
08-02-11, 01:58 PM
I'll still have it the day it comes out and it will still be awesome.