View Full Version : Unlimited Detail Real-Time Rendering Technology Preview 2011

08-02-11, 10:40 AM
A preview of Euclideonâ??s Unlimited Detail technology for displaying unlimited point cloud data in real time. Unlimited Detail is a technology which was secretly in development for many years....http://feedads.g.doubleclick.net/~a/kNUNHEAmg35C_kKwJ0UPAnk0QOo/0/di (http://feedads.g.doubleclick.net/~a/kNUNHEAmg35C_kKwJ0UPAnk0QOo/0/da)
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http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=yIl2AUoC8zA (http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=1WB0tl4Lsh8:7doTpRhPU2M:yIl2AUoC8zA ) http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=1WB0tl4Lsh8:7doTpRhPU2M:F7zBnMyn0Lo (http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=1WB0tl4Lsh8:7doTpRhPU2M:F7zBnMyn0Lo ) http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=7Q72WNTAKBA (http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=1WB0tl4Lsh8:7doTpRhPU2M:7Q72WNTAKBA ) http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=1WB0tl4Lsh8:7doTpRhPU2M:V_sGLiPBpWU (http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=1WB0tl4Lsh8:7doTpRhPU2M:V_sGLiPBpWU ) http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=qj6IDK7rITs (http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=1WB0tl4Lsh8:7doTpRhPU2M:qj6IDK7rITs ) http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=1WB0tl4Lsh8:7doTpRhPU2M:gIN9vFwOqvQ (http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=1WB0tl4Lsh8:7doTpRhPU2M:gIN9vFwOqvQ ) http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=TzevzKxY174 (http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=1WB0tl4Lsh8:7doTpRhPU2M:TzevzKxY174 )

More... (http://feedproxy.google.com/~r/TheGeeksOf3d/~3/1WB0tl4Lsh8/)

08-02-11, 05:27 PM
Bet it would adapt well to Physx too, from how stuff breaks up, to how the fragments as well as whole objects move.

08-03-11, 01:36 AM
I really wish they would show some work with artists. With some proper shading and textures, those models would look absolutely incredible.

Those rocks they scanned in were amazing.

They make some big claims, it's still unknown how this will run on our hardware...

08-03-11, 08:13 AM
I think it's definitely a technology that could be done in the future, although it could be a tad optimistic right now. They could run it in software and be successful. If Sandy Bridge E or Ivy bridge has enough power to run it, then a developer could potentially use it and by the time their game is released most people will be able to run it.

It seems like they are really just looking for a buyer to fund their project and help them along further. If no one ever bites then it's unlikely their technology will be used.

08-03-11, 09:17 AM
Every industry person questioned regarding this says it's bull****. The technology has been around for awhile but was passed because it doesn't work well with animations at all. Mine craft creatormcalled the CEO a snake oil salesman.

There has been no realtime demonstrations shown and no actual technical information provided when asked for.

08-03-11, 04:47 PM
Wonder if it can be combined with standard poly systems. Use point system for static models, and poly for animated stuff. A hybrid system would give the best of both methods providing very detailed envirments without the drawbacks.