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View Full Version : Unlimited Detail Real Time Rendering Technology Preview 2011


de><ta
08-03-11, 08:09 AM
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Verdict? Is it too good to be true?

http://www.nvnews.net/vbulletin/showthread.php?p=2463051

Bman212121
08-03-11, 08:20 AM
I don't think so at all. It's just a good method of scaling. They can easily claim their engine is unlimited but every % increase likely adds the equivalent % increase in CPU power needed.

Squishy Dude
08-03-11, 08:37 AM
I'll be impressed if it can be animated as easily as polygons, also if they can scale the points down to quark size.

|MaguS|
08-03-11, 09:20 AM
I'll be impressed if it can be animated as easily as polygons, also if they can scale the points down to quark size.

No it can't be animated as easy, which is why the industry doesn't use it. this isn't new technology. It's a system similar to voxels. Mine craft dev stated this isnt feasible currently in a real world use. They never even shown it running in realtime or provided technical data...

Squishy Dude
08-03-11, 09:28 AM
I'm not disappointed in the slightest how far and fast current polygon tech has come.

jlippo
08-03-11, 09:39 AM
No it can't be animated as easy, which is why the industry doesn't use it. this isn't new technology. It's a system similar to voxels. Mine craft dev stated this isnt feasible currently in a real world use. They never even shown it running in realtime or provided technical data...
Also they have been showing the tech from year 2003 onward, so this is not some new tech either.
One would expect them to have even tried some form of object rotation and animation already..

Squishy Dude
08-03-11, 09:47 AM
I don't think so at all. It's just a good method of scaling. They can easily claim their engine is unlimited but every % increase likely adds the equivalent % increase in CPU power needed.

also waching the video, there is no specular modern graphic effects, I wonder how it would run then?

cmsmith
08-03-11, 11:44 AM
Eh.... there was another thread posted about this topic already. Check it out here:

http://www.nvnews.net/vbulletin/showthread.php?t=164922