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08-10-11, 08:10 AM
SigGraph 2011 (http://www.siggraph.org/s2011/) is going on right now and a cool video showing off physics based water simulation has been uploaded to YouTube by NVIDIA. This is a CUDA plugin for Maya that delivers smoothed particle hydrodynamics to be implemented into projects. For those of you that do not know, smoothed particle hydrodynamics is basically just PhysX water simulation. We posted about this type of water simulation before with NVIDIA PhysX Research: Real-Time Eulerian Water Simulation (http://www.gamephys.com/game-physics/nvidia-physx-research-real-time-eulerian-water-simulation/) and PhysX Fluid Simulation in Alice: Madness Returns Technical Article (http://www.gamephys.com/game-physics/physx-fluid-simulation-in-alice-madness-returns-technical-article/).

From NVIDIA Research demonstrate Interactive fluid simulation running in Maya @ SigGraph 2011 (http://www.youtube.com/watch?v=VfyhkoQQ2rU):

This new CUDA plug-in for Maya delivers fluid simulation using smoothed particle hydrodynamics to a maya and allows for true interactivity at higher particple counts than ever experienced before.



Related posts:
NVIDIA PhysX Research: Real-Time Eulerian Water Simulation (http://www.gamephys.com/game-physics/nvidia-physx-research-real-time-eulerian-water-simulation/)
PhysX Fluid Simulation in Alice: Madness Returns Technical Article (http://www.gamephys.com/game-physics/physx-fluid-simulation-in-alice-madness-returns-technical-article/)
NVIDIA PhysX Fluid Demo Updated To 1.0.1.3 (http://www.gamephys.com/game-physics/nvidia-physx-fluid-demo-updated-to-1-0-1-3/)


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