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11-05-11, 12:30 AM
Autodesk has uploaded several partner presentations from Unreal University event at MIGS 2011 (http://area.autodesk.com/migs2011) (Montreal International Gaming Summit).

One particular session ‚?? ‚??UDK Overview || Nvidia session (http://area.autodesk.com/migs2011/MIGS07-UDK-Overview-NVIDIA_6?KeepThis=true&TB_iframe=true&height=525&width=650)‚?? ‚?? is provided by NVIDIA, in which Jonny Costello, PhysX content engineer, gives overview of APEX Destruction (http://physxinfo.com/wiki/APEX_Destruction) module functionality and it‚??s usage inside UDK (starting from 30:00).

http://physxinfo.com/news/wp-content/uploads/2011/11/APEX_MIGS.jpg (http://area.autodesk.com/migs2011/MIGS07-UDK-Overview-NVIDIA_6?KeepThis=true&TB_iframe=true&height=525&width=650)

This session covers pretty basic Destruction authoring features (PhysXLab, slicing, depth settings, playground, exporting to UDK, etc) ‚?? so for those who is already familiar with APEX or previosly released tutorials (set #1 (http://physxinfo.com/news/5262/tutorial-apex-destruction-authoring-in-physxlab/), set #2 (http://physxinfo.com/news/6382/new-tutorials-provide-in-depth-view-of-apex-destruction-usage-in-udk/)), it won‚??t say anything new. However, it is worth watching for a beginner.

Note: one interesting feature was mentioned during the presentation ‚?? in near future Destruction module will support objects deformation through joints.



More... (http://physxinfo.com/news/6633/apex-destruction-presentation-from-migs-2011/)