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View Full Version : Batman: Arkham City patched, DirectX 11 now works for some


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12-07-11, 10:40 AM
Steam (http://store.steampowered.com/news/?feed=steam_updates&appids=57400) informs us that Batman: Arkham City has just been updated, fixing its DirectX 11 issues (http://www.pcgamer.com/2011/11/24/arkham-citys-directx-11-support-is-some-kind-of-joker/), at least for 64 bit users. According to Rocksteady, those playing the game on Windows 7 or Windows Vista 32 bit systems will sadly have to stick to DirectX 9 until a the next patch, but everyone else should be fine.

Check inside for the full list of fixes:




Performance / hitching issues have been greatly improved for running in DX 11.
An issue with players running out of Video Memory or encountering a Rendering Thread Exceptions has been address. This was primarily affecting 32-bit Operating Systems.
A progression block after defeating Ra‚??s Al Ghul has been fixed. This was issue occurred primarily on lower end computer setups and described as Batman not readying his Reverse Batarang.
A crash that occurred when scrolling between the Character Bios and Arkham City Stories has been fixed.
A crash that occurred when selecting ‚??Press Start‚?? immediately when available at the Title Screen has been fixed. The issue was described as crashing/hard locking around the DLC (Downloadable Content) check.
Has this patch fixed your issues readers? Or are you still having problems?

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