View Full Version : Call Of Duty - Good reason for GFX
08-31-03, 09:48 AM
Hi, Ive been playing Call of Duty this weekend. Have it with all details maxed, with dead bodies remaining for an "insane" amount of time, nvidia volumetric fog and 16x12 with 4 ansitropic filtering, no loss of frame rate at all even in the biggest fire fights. This on an AthlonXP 32--+, NF2 400 ultra and GFX5900.
Had to shrink the attachment to 12x9 to upload it.
08-31-03, 09:49 AM
08-31-03, 09:52 AM
If youve been wondering, its way better than medal of honour.
The extra details are what makes the difference. The ambient sound is better, as you attack other dakota's are dropping other parachutists all the time, the flak guns are firing tracer into the sky until you take them out. Of course you also get team mates so you really get an emmersive experience.
Since Hl2 is now delayed this looks like being the best game out due for this Christmas.
08-31-03, 10:11 AM
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