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View Full Version : PhysX 3 Fluid Simulation Demo evolves to Fluid Sandbox


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03-07-12, 08:00 AM
Few months ago we wrote about interesting project (http://physxinfo.com/news/6689/fluid-simulation-demo-with-opengl-and-physx-sdk-3-0/) ‚?? custom SPH Fluid simulation demo, that was using PhysX SDK 3.0.2 (http://physxinfo.com/wiki/PhysX_SDK_3.x) as physics engine and OpenGL as rendering API.

Recently, its author known as Finalspace has presented an updated version of this application, which is now called Fluid Sandbox.



New release is named ‚??Sandbox‚?? for a reason ‚?? most of the data is now stored in XML format, so it is possible to customize existing scenarios (or even create new ones), edit scene and simulation properties, or add custom obstacles.

Apart from that, updated features include improved Screen Space Fluid Rendering option, new basic scenarios, more flexible settings and properly working interaction between fluid particles and rigid bodies.

As we already mentioned in our previous article (http://physxinfo.com/news/6689/fluid-simulation-demo-with-opengl-and-physx-sdk-3-0/), Fluid Sandbox is a great tool to play with, which functionality surpasses any other PhysX Fluid demos ever released.

You can download Fluid Sandbox from original thread at Delphi OpenGL Community forum (http://www.delphigl.com/forum/viewtopic.php?p=89720&sid=96a1f78dfb55b3a097b75a7387cd7592#p89720).



More... (http://physxinfo.com/news/7678/physx-3-fluid-simulation-demo-evolves-to-fluid-sandbox/)