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View Full Version : GDC 2012: PhysX and APEX will make it to Unreal Engine 4


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03-09-12, 06:00 PM
Ever since the existence of Unreal Engine 4, next-generation game development platfrom from Epic Games, was revealed (http://www.joystiq.com/2012/02/27/epic-games-to-privately-showcase-unreal-engine-4-at-gdc/), one question was bothering us ‚?? will it still rely on PhysX SDK integration for physics sumulation, like UE3 and UDK?

http://physxinfo.com/news/wp-content/uploads/2012/03/ue4_physx.jpg

And it seems the answer is ‚??Yes‚??.

During presentation (http://www.gametrailers.com/video/gdc-2012-nvidia/727876) of PhysX and APEX features, that NVIDIA employee was giving to Gametrailers at GDC 2012, following words were said:

So here we are showing some of our technologies that are already incorporated in the games and game engines.

In this case all three of these demos are in Unreal Engine.. we are integrated in both Unreal 3 and upcoming Unreal 4.



More... (http://physxinfo.com/news/7771/gdc-2012-physx-and-apex-will-make-it-to-unreal-engine-4/)