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03-13-12, 04:10 PM
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One of the annual highlights of GDC is the Experimental Gameplay Workshop (EGW). Although not a workshop, and featuring the nonsense word ‚??gameplay‚?? in its title, it‚??s an excellent afternoon of developers showing a big crowd some of their more esoteric ideas. I‚??ve never been in a room where excellent game mechanics receive a delighted round of applause before. Below is a summary of what was shown.

(more‚?¶) (http://www.rockpapershotgun.com/2012/03/13/gdc-2012-experimental-gaming-workshop/#more-98968)

http://feeds.feedburner.com/~ff/RockPaperShotgun?d=nQ_hWtDbxek (http://feeds.feedburner.com/~ff/RockPaperShotgun?a=LzudleSzFFU:yB_bVjmK-a4:nQ_hWtDbxek) http://feeds.feedburner.com/~ff/RockPaperShotgun?d=yIl2AUoC8zA (http://feeds.feedburner.com/~ff/RockPaperShotgun?a=LzudleSzFFU:yB_bVjmK-a4:yIl2AUoC8zA)
http://feeds.feedburner.com/~r/RockPaperShotgun/~4/LzudleSzFFU

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