View Full Version : EvE Online may be further enhanced with DX11 and PhysX

03-24-12, 05:00 PM
Some interesting technology prototypes, that might greathly enhance Eve Online (http://www.eveonline.com/) visual look in the future, were demonstrated today during ‚??CCP Presents‚?? keynote at Fanfest 2012 event by Tony Tamassi, Senior Vice President of Content & Technology in NVIDIA.

First one ‚?? DX 11 support and tesselation. In a real-time demo scene (running on a GTX 560, btw ‚?? ‚??most commonly used card in EvE‚?? as Tony stated), tesselation was used to enhance relatively simple model of Revenant Sansha Carrier with incredible number of smaller details (all the spurs, cables and stuff ‚?? being real geometry, not plain normal maps), all properly lightened and casting real shadows.

http://physxinfo.com/news/wp-content/uploads/2012/03/eve_dx11_physx_sm.jpg (http://physxinfo.com/news/wp-content/uploads/2012/03/eve_dx11_physx.jpg)

Second ‚?? additionally physically simulated objects in the space. In the same demo, while fairing through massive asteroid field, carrier was colliding with smaller asteroids and debris, flying all other the field, crashing and fracturing them upon impact. All simulation was done through PhysX SDK.

We remind you that currently PhysX/APEX is already used to sumulate clothing and hair on characters in EvE Online.

And finally, innovative offer was presented ‚?? capsuleers will have an option to buy NVIDIA GPUs.. for PLEX. GTX 560 was priced at 20 PLEX (however, offer might be limited to this model only).

More... (http://physxinfo.com/news/8008/eve-online-may-be-further-enhanced-with-dx11-and-physx/)