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04-05-12, 05:10 PM
Remaining presentations from GDC 2012 are now available at GDC Vault (http://www.gdcvault.com/free/gdc-12).

Particularly interesting detail was revealed during ‚??Mastering DX11 with Unity‚?? (PDF (http://developer.nvidia.com/sites/default/files/akamai/gamedev/files/gdc12/GDC2012_Mastering_DirectX11_with_Unity.pdf)) talk ‚?? NVIDIA APEX (http://physxinfo.com/wiki/Category:APEX) framework will be added to popular Unity game engine, which is currently using modified PhysX SDK 2.8.3 as physics engine.

http://physxinfo.com/news/wp-content/uploads/2012/04/unity_apex.jpg

A short demo (bus smashing through propane shop) of basic APEX Destruction (http://physxinfo.com/wiki/APEX_Destruction) module usage was presented, followed by promises to expand integration on other APEX modules in the future.

Next presentation, ‚??Enhancing Games with Clothing and Destruction‚?? is absolutely indentical to Game Technology Theather talk of the same name, we have reviewed it earlier (http://physxinfo.com/news/7796/gdc-2012-enhancing-games-with-apex/).

Finally, it is worth to check a ‚??Solving Rigid Body Contacts (http://developer.nvidia.com/sites/default/files/akamai/gamedev/files/gdc12/Richard_Tonge_solvingRigidBodyContacts.pdf)‚?? tutorial from Richard Tonge, however, it is a bit technical.



More... (http://physxinfo.com/news/8065/post-gdc-2012-nvidia-apex-is-going-to-be-integrated-into-unity-engine/)