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04-15-12, 11:00 AM
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Sunday! It‚??s the day of the week when your latent super-powers are at their most useful. Let‚??s see if we can use those innate abilities to find interesting reading material. Hmm, it‚??s somewhere around here.



Games and the making of ominous architecture (http://www.popmatters.com/pm/post/157108-ominous-architecture/): ‚??Regardless of what monstrosities we face, digital environments must capture our attention and establish a grim atmosphere. Yet for the most part, the architectures of horror games draw on symbols that we commonly associate with fear and revulsion. From Castle Wolfenstein to Amnesia: The Dark Descent, the stonework, mildew ridden basements, dark hallways, and cobwebbed attics of gothic mansions remain established horror locales. Many games, including the two above, use their environments remarkably well. Regardless, the frequency of candlelit masonry tests my patience.‚?? (I wrote something similar (http://bldgblog.blogspot.co.uk/2009/05/evil-lair-on-architecture-of-enemy-in.html) a few years ago.) (more‚?¶) (http://www.rockpapershotgun.com/2012/04/15/the-sunday-papers-213/#more-103866)


http://feeds.feedburner.com/~ff/RockPaperShotgun?d=nQ_hWtDbxek (http://feeds.feedburner.com/~ff/RockPaperShotgun?a=TUA512_TH70:Bc_48XX_HRg:nQ_hWtD bxek) http://feeds.feedburner.com/~ff/RockPaperShotgun?d=yIl2AUoC8zA (http://feeds.feedburner.com/~ff/RockPaperShotgun?a=TUA512_TH70:Bc_48XX_HRg:yIl2AUo C8zA)
http://feeds.feedburner.com/~r/RockPaperShotgun/~4/TUA512_TH70

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