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View Full Version : Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released


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04-17-12, 07:20 PM
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)

Fixed server crash exploit related to audio buffer overruns
Fixed server crash caused by using changelevel2
Updated console logging system to minimize opening and closing of files, greatly improving performance under certain conditions
Additional improvements for client/server stability


Team Fortress 2

Added the Texas Half-Pants and the Bolt Action Blitzer
Updated the Teufort Tooth Kicker so it can also be equipped by the Engineer
Updated the Scrap Pack so it can now be crafted, gift-wrapped, and traded
Updated the Short Circuit

Fixed projectiles not being cleared if they were blocked by buildings or other projectiles
Fixed not incrementing the "How the Pests Was Gunned" achievement for destroyed stickies

Fixed being able to place buildings in nobuild zones
Fixed Red team Pyros being able to grief teammates by attacking them with the flamethrower and then switching to team Spectator during the attack
Added the ability to remove Strange parts via the Restore button in the backpack
Added the ability to reset scores on Strange items via the Restore button in the backpack
Crates now display their series number in the backpack view
Added new "tf_hud_no_crosshair_on_scope_zoom" to the Advanced Options menu
Fixed using the "inspect" command to Spy-check teammates
Fixed the Bazaar Bargain increasing its head count while shooting at ?berCharged enemies
Fixed defense buffs reducing crush and telefrag damage
Fixed a bug that would cause Medics to reduce the health of heal targets if the target had earned more health than their normally allowed max overheal
The Cozy Camper?s description now correctly reflects the actual speed reduction while scoped and is now applied correctly when using the Huntsman (speed for the other rifles remains unchanged)
Add the object entindex to the object_deflected game event
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