View Full Version : UT2K3 DM-Icetomb performance feedback needed ASAP!
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SuLinUX
10-11-03, 10:31 PM
Originally posted by Behemoth
i have no problem with people blindly support their favorite products. but its a bit much to keep spreading false informations. imho.
What false infomation, and what has Linux got to do with this?
It's about the thread not how good Linux is in UT2003/DM-Icetomb or better OS than windows is for christ sake.
Stop trying to dodge the issue FFS
topic of this thread: UT2K3 DM-Icetomb performance feedback needed ASAP!
one month later - 13 pages and 303 replies!! I just had too see whats going on here :D
SuLinUX
10-11-03, 10:55 PM
ok, I moved around in icetomb in spec, 1024x768/no AA/no AA.
getting a good 80fps low and about 150fps tops in Icetomb
I'll post some shots if you want?
fivefeet8
10-11-03, 10:59 PM
Originally posted by The Baron
perhaps the Linux NV drivers can't render the fog, which is the cause of all Icetomb slowness? or maybe the crazy specularity?
Actually, if you would have looked at my screenshot I made earlier, the fog is back in DM-Icetomb in the 52.13 beta dets and performance is still 2x faster than 45.23 dets. So it's not that. Nor is it the specularity since that's also rendering correctly in windows.
SuLinUX
10-11-03, 11:08 PM
There just shader textures, the funny thing is I when into UnrealED and when I tried to click on the propertly of the ice shader texture it crashes.
I wounder if thats conected to the problem?
jbirney
10-13-03, 10:33 AM
Originally posted by SuLinUX
There just shader textures, the funny thing is I when into UnrealED and when I tried to click on the propertly of the ice shader texture it crashes.
I wounder if thats conected to the problem?
Keep in mind they are not shaders in the DX8/9 Sense. But shaders in the Q3/Skin term, meaning many textures combined to make a final texture. I posted a screen shot of this "shader" earlier in this thread if you want to see what its made up of...
green_meanie
10-13-03, 02:01 PM
Originally posted by Flavius
Hey all, something is very odd with my 5900 clocked at 450/850 and 25.33 drivers in XP. It scores what it should in the 3DMarks. However, even when I play with 1024x768x32 4XAA/4XAF Quality with UT2K3 settings maxed, I drop to 17 FPS while in-game in DM-Icetomb, and once in a while down to SIX FPS! Yeah, a slideshow! Turning off AA/AF entirely, I still get FPS as low as 25 at 1024x768! That seems unreal, no pun intended, especially since Antalus and other maps run in the 40s at their slowest with 4XAA/8XAA! Can anyone reproduce this? Can anyone with an ATI card confirm this map is pretty fast? Numbers please? Thanks!
I saw a nice increase(about 10fps more)on this map using the 52.13 dets with my 5600Ultra and the IQ is very good.
http://download.guru3d.com/pafiledb.php?action=file&id=681
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