View Full Version : UT2K3 DM-Icetomb performance feedback needed ASAP!
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AMD XP 2800+, AIW 9800 Pro, cat 3.7 @ 400/700
No AA/AF:
101.374
78.646
57.862
2xAA:
92.196
70.779
52.130
4xAA:
82.536
62.984
43.442
6xAA:
68.360
50.771
26.995
No AA / 2xAF:
98.039
75.873
35.816
No AA / 4xAF:
85.012
65.344
48.197
No AA / 8xAF:
76.602
57.893
42.765
4xAA / 8xAF:
63.913
48.380
34.407
4xAA / 16xAF:
58.969
44.445
31.207
It'll be a while before I can pass along my 5900 Ultra scores so hopefully someone else will bench theirs and share their results.
The Baron
09-16-03, 12:31 AM
Good deal, that confirms it. Just thought it was odd for 2x to take almost no hit in performance but 4x takes a much larger one.
Behemoth
09-16-03, 01:17 AM
p4 3g / 1g ram / 9800 pro / cats 3.7 / af set to quality
0xAA 0xAF
97.381
74.738
54.738
0xAA 2xAF
94.169
72.074
52.695
0xAA 16xAF
67.145
50.430
36.877
4xAA 8xAF
60.989
45.810
32.146
baron: nice job!! wanna make a custom bencnh on rustatorium too? it looks like nv3x has problem with it too. :tongue2:
saturnotaku
09-16-03, 01:27 AM
Baron,
Can you write up a different scrip that would run the bench at 1024, 1152 and 1280x1024? Some of us don't have monitors that can do 1600. :)
The Baron
09-16-03, 01:28 AM
Sure--I'll post it in the morning or when I get a chance.
saturnotaku
09-16-03, 01:29 AM
Originally posted by The Baron
Sure--I'll post it in the morning or when I get a chance.
Domo. :)
Behemoth
09-16-03, 01:36 AM
saturn, you can edit the bat file if you want its easy, it looks like this:
ut2003.exe -nosound -1024x768 -exec=nvnews.txt ini=MaxDetail.ini userini=MaxDetailUser.ini
ut2003.exe -nosound -1280x960 -exec=nvnews.txt ini=MaxDetail.ini userini=MaxDetailUser.ini
ut2003.exe -nosound -1600x1200 -exec=nvnews.txt ini=MaxDetail.ini userini=MaxDetailUser.ini
just change the resolution, even delete a line(test), each line will start a test.
The Baron
09-16-03, 01:49 AM
yes, thank you Behemoth for doing my job for me :D
Behemoth
09-16-03, 01:50 AM
glad to help, sir :)
Sure--I'll post it in the morning or when I get a chance.
...and how about a PDF manual and fancy UI to go along with it. :) j/k...really just wanted to say thanks and good job as well.
saturnotaku
09-16-03, 11:05 AM
Originally posted by Behemoth
saturn, you can edit the bat file if you want its easy, it looks like this:
ut2003.exe -nosound -1024x768 -exec=nvnews.txt ini=MaxDetail.ini userini=MaxDetailUser.ini
ut2003.exe -nosound -1280x960 -exec=nvnews.txt ini=MaxDetail.ini userini=MaxDetailUser.ini
ut2003.exe -nosound -1600x1200 -exec=nvnews.txt ini=MaxDetail.ini userini=MaxDetailUser.ini
just change the resolution, even delete a line(test), each line will start a test.
Groovy, I'll do that. Thanks!
The Baron
09-16-03, 11:06 AM
Originally posted by OWA
...and how about a PDF manual and fancy UI to go along with it. :) j/k...really just wanted to say thanks and good job as well.
PDF manual? don't think I can make that from Emacs :)
fancy UI, bah, we don't need no stinkin fancy UI. although, I might whip out Visual Basic and make a quickie UI that would test anisotropy as set by UT2003.ini
Behemoth
09-17-03, 09:59 AM
when will someone post some 5900 scores on the baron's custom bench? i dont want nvidia to get away with its poor dx8 performance. :naughty:
when will someone post some 5900 scores on the baron's custom bench? i dont want nvidia to get away with its poor dx8 performance
If we don't lose power b/c of the hurricane I may be able to do that soon. I've got my main system just like I want it with the AIW 9800 Pro so I don't want to clear all the drivers and put the 5900U back in it. I'm a non-whirring harddrive away from having the 5900U system ready though. :) I've got 8 harddrives ranging from 40gig to 80gig and only two of the whole lot that don't drive me crazy with a high-pitched whine. I have the worst luck with that. :(
jbirney
09-18-03, 02:22 PM
Hmmmm
well I dont think its shaders that are slowing your down (UT2k3 uses shaders to mean something different that DX8/9 Shaders for maps/textuers). That smoke is made with a particle emitter and that will slow down about anyone.
However part of the issue MAY be all of the custom static meshs that they use. Each one has to use a non standard collision hull. I have an issue with my mod were you try to spray paint (ala the spray paints from HL) on one of the walls here and it wraps the spray all over one part of the "wall" (which is really a static mesh as the actual BSP wall is behind it). I have not been able to find out why this happens as most other maps it does not happen. So right now my spray paints in Icetomb is broke :( I looked at Icetomb in the editor a few weeks ago and nothing jumped out as being wrong so I think its an issue with how I set up my projector...anyways I can try to look at it again tongiht and see what else it has to make it "harder" than the other maps.
mrsabidji
09-18-03, 03:30 PM
Originally posted by Behemoth
when will someone post some 5900 scores on the baron's custom bench? i dont want nvidia to get away with its poor dx8 performance. :naughty:
I downloaded the demo but it seems like the Icetomb map isn't included and you cant install any map pack unless you have the retail version. I think a friend of mine as the game anyway, so I may borrow it this week-end.
mrsabidji
PS : I could also run the demo's benchmark if you think it's of any use...
saturnotaku
09-18-03, 04:21 PM
Baron,
I had one slight issue with the benchmark. I chaged the resolutions to 1024, 1152 and 1280x1024. When the bench goes through the first time (at 1024) it runs in a window. When the other two run, they play full screen. Any one else have this problem or is my machine high on doob?
IISquintsII
09-18-03, 04:25 PM
The full version is only $20 at Target NEW. I'm getting all my friends to pick it up :)
saturnotaku
09-18-03, 04:31 PM
Originally posted by IISquintsII
The full version is only $20 at Target NEW.
Then that means a used copy at EB should be selling for between $12.99 and $14.99. If you're a member of their EB Edge program, you'd get another 10% off that. I tell you being a part of that club has paid for itself several times over for me. The magazine they send you, while kinda crappy, is just a bonus. :D
The Baron
09-18-03, 04:35 PM
Originally posted by saturnotaku
Baron,
I had one slight issue with the benchmark. I chaged the resolutions to 1024, 1152 and 1280x1024. When the bench goes through the first time (at 1024) it runs in a window. When the other two run, they play full screen. Any one else have this problem or is my machine high on doob?
Hmmm. I think it has to do with what window has focus when UT2003 runs--a friend of mine reported the opposite (first one runs in full screen, rest of them run in a window). I just run the bat file and get my hands off the keyboard and mouse... never had the window problem.
However part of the issue MAY be all of the custom static meshs that they use.
Yes, in large part. A friend of mine used the stone static meshes (the floor, basically) in a map I had him make (that he never finished, of course) that would be Absurdly High Poly Count. Like, in its first incarnation, it crippled a 9700 Pro.. I forget the exact numbers, but a huge chunk of it came from the stones.
Behemoth
09-18-03, 11:11 PM
ok whatever the shiny effects are called, i still think they are the causes of the extremely slow performance with fx cards. and fog is probably also a cause of slow down too, add them up and you get 6fps with 5900u.
mrsabidji: thanks for your effort. it seems we are only interested in the icetomb and rustatorium maps, because its like 3 to 5 times slower with nv3x than with r3xx you see. :)
jbirney
09-18-03, 11:23 PM
FYI:
IceTomb uses 647 static mesh actors. Keep in mind the UT2k3 Engine only has to do the work once then it can copy that static mesh actor to other parts of the map.
One texture, wm_icw1, is uses on 1189 surfaces and its a "shader":
http://www.chaoticdreams.org/~ce/jb/DM_icetomb_shader.gif
It makes use of other "shaders" as well. It also uses dynamic lighting. Nothing else really stands out...
Behemoth
09-18-03, 11:40 PM
wow cool, jbirney. so they are shaders. :) do you think its this shader causing too much trouble on fx cards? can you check the rusty metals in rustatorium if they use shaders too, please? :beer:
The Baron
09-19-03, 12:09 AM
I found what looks to be four Rustatorium shaders.
There ya go, people.
Behemoth
09-19-03, 12:23 AM
do we have another custom bench on rustatorium? baron? hehe :)
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