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View Full Version : Keep Hope Alive: Camoflaj On Tailoring Republique To PC


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04-28-12, 07:00 AM
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The world of PC ports is a dark and treacherous place. DRM, 30 FPS framerate locks, and preset graphical options? Oh goodness, I need to go hide under a warm blanket while clutching my stuffed animal representations of anti-aliasing and V-sync. And yet, within those seedy alleyways, there‚??s corner so pitch-black that most PC gamers dare not even utter its name: iOS ports. They are, the legends say, rife with snooze-worthily simple mechanics and graphics one slight step up from an Etch-A-Sketch.

Don‚??t tell that to Camoflaj, though. In Republique (http://www.kickstarter.com/projects/486250632/republique-by-camouflaj-logan?ref=users), it aims to create an iOS game capable of going toe-to-toe with triple-A gaming‚??s heaviest hitters. And now, the stealth-focused Metroidvania with a ‚??symbiotic relationship‚?? between the player and main character, Hope, is¬*coming to PC (http://www.rockpapershotgun.com/2012/04/27/not-iphoned-in-republique-getting-unique-pc-version/). But how, exactly, will a game intended to leverage iPhone‚??s, er, phone-ness make the jump to our very un-phone-like platform of choice? Well, if Republique lead Ryan Payton has his way, all the talk of ‚??ports‚?? will die the second we start playing.

(more‚?¶) (http://www.rockpapershotgun.com/2012/04/28/keep-hope-alive-camoflaj-on-tailoring-republique-to-pc/#more-106069)

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