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05-04-12, 12:00 PM
http://www.rockpapershotgun.com/images/12/may/float2.jpg (http://www.rockpapershotgun.com/images/12/may/float2b.jpg)

Two XCOM: Enemy Unknown interviews in (across four huge posts), I‚??m afraid I‚??m still nowhere near out of questions. And people are still saying ‚??why didn‚??t you ask about thing x?‚?? Well, let‚??s do it all over again. Once more, Firaxis‚?? Jake Solomon fields my endless queries about his reboot/remake/reimainging of precious, precious X-COM ‚?? and in this first of two parts, we talk about the new look, newly not-stupid Floater (http://www.rockpapershotgun.com/2012/05/01/important-xcommunication-floaters-return/), the length of the game, approximately how many fatalities you can expect to suffer, coming up with prototypical names for the soldiers, squad sizes and modding. Oh, and please click on the first three screenshots for larger versions.

Jake Solomon: This is like our third interview

RPS: I know, it‚??s getting silly.
(more‚?¶) (http://www.rockpapershotgun.com/2012/05/04/death-the-muton-firaxis-on-xcom-fatalities-floaters/#more-106910)

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