View Full Version : It Started With A Kick: A Xenonauts Preview

05-09-12, 01:10 PM

I know exactly what I‚??m doing. Including when I screw up. When I screw up in X-COM, I invariably know that I‚??ve screwed up long before the results of said screwing-up actually come to pass. My soldier is out of action points and left standing in the open while an alien silently eyeballs him, or a yet-to-explode grenade lands casually at the feet of an innocent civilian. Next turn, I will pay for these mistakes. Pay in blood.

I make exactly the same mistakes, and knew exactly why they had come to pass and what punishment would follow them, in Goldhawk Interactive‚??s indie remake/reiminaging Xenonauts (http://www.xenonauts.com/), which after three years of preorder-funded development today climbs about the wheezing Kickstarter bandwagon (http://www.kickstarter.com/projects/69341191/xenonauts) for its final furlong.
(more‚?¶) (http://www.rockpapershotgun.com/2012/05/09/it-started-with-a-kick-a-xenonauts-preview/#more-107389)

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