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ATOJAR
06-07-12, 02:44 AM
If nobody's ever heard of this ARMA II mod i seriously suggest you give it a shot.

http://dayzmod.com/

Anyway i thought i would start a new thread about this awesome game, I wouldn't be surprised if this don't go down the same route and counterstrike and get made into a full stand alone game.

Who here plays the DayZ mod? .. What do you think about it? .. Fell free to talk about anything DayZ related here. :)

Not sure if this is a bug or not but i had found a large ALICE backpack, Over a few days i had a load of good gear, Hunting knife, Watch, Compass, Hatchet etc. Went into a river & when i got out i had no backpack! :(

Blade
06-07-12, 06:41 AM
Has potential but is way to buggy & a huge ball ache to install & get running well, don't touch it if your rig can't handle Arma 2, don't touch it if you are easily frustrated, infact i would suggest not touching it at all until it is in Beta let alone the current Alpha stage.

six_storm
06-07-12, 07:01 AM
I've been reading about this at [H] of the past few weeks. Very interesting concept but wish it was a mod for something other than ARMA. It's $40 for the game (and expansion) lol. Too bad they didn't do this as a mod for the Source Engine . . .

ATOJAR
06-07-12, 08:56 AM
Has potential but is way to buggy & a huge ball ache to install & get running well.

Ok so its buggy but that why its still in alpha stage to be fair! .... To install is a doddle, Whats hard about installing it and running it? Now getting into a server is a different story lol. Once in a while i get in 1st try but 90% of the time i have to try a couple of different servers to finally get in, Once in though the games a blast ... Well if you like this kinda game.

LT.Schaffer
06-07-12, 11:22 AM
If nobody's ever heard of this ARMA II mod i seriously suggest you give it a shot.

http://dayzmod.com/

Anyway i thought i would start a new thread about this awesome game, I wouldn't be surprised if this don't go down the same route and counterstrike and get made into a full stand alone game.

Who here plays the DayZ mod? .. What do you think about it? .. Fell free to talk about anything DayZ related here. :)

Not sure if this is a bug or not but i had found a large ALICE backpack, Over a few days i had a load of good gear, Hunting knife, Watch, Compass, Hatchet etc. Went into a river & when i got out i had no backpack! :(

that's a feature from ARMA II, in the regular game you drop gear if you go swimming.

ATOJAR
06-10-12, 12:55 AM
If anybody is having issues joining servers try this > http://dayz.sykotix.com/arma-ii-beta-client-install/

After doing this i managed to get in 5 out of 6 different servers first try.

Blade
06-11-12, 04:25 AM
too much of a ball ache despite it's potential, maybe another 3 months & it'll be worthwhile, can't be doing with all the bs to get it running/joining servers etc.

FastRedPonyCar
06-11-12, 10:19 AM
It looks promising but after reading here and over at the GAF thread about it and seeing that the servers just got hacked, I'm going to wait a while longer.

crainger
06-11-12, 11:14 PM
This is a blast with the right group of friends.

FastRedPonyCar
06-12-12, 10:50 AM
Hell with this. I bought the Anniversary X pack last night. TONS of content for 60 bucks and I honestly don't mind handing my money to the small studios like BI.

anyways, I read that one of the DayZ devs works for Bohemia and says the mod works fine with Arma 3.

ATOJAR
06-12-12, 11:26 AM
I read that one of the DayZ devs works for Bohemia and says the mod works fine with Arma 3.

Hmmm i read somewhere(cant remember where)that the DayZ mod didn't work with Arma III & because of Arma III's new engine the mod would have to be totally re-designed.

The dev that works for Bohemia is called Dean “Rocket” Hall, Hes not just a dev but hes the fella that created DayZ, Hes actually a game designer for BI & was working on DayZ in his spare time, The mod has done that well for Arma II that apparently BI have instructed “Rocket” to work on the mod full time.

ATOJAR
06-12-12, 03:25 PM
Here's a Current Change-log of the fixes and new features coming in the next v1.7.1 DayZ update.

Developer's Note:
* Requires ArmA2 Beta.

Changelog:
* [FIXED] Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning
* [FIXED] Bodies still being deleted too quickly sometimes
* [FIXED] No backpacks or medical boxes spawning
* [FIXED] "No Speaker..." debug report spam
* [FIXED] Infected spawning too close to players (minimum 30m now)
* [FIXED] Infected not spawning inside buildings any more
* [NEW] Infected can't attack through walls
* [NEW] Infected can't see through objects any more
* [NEW] Infected visibility increased (but limited by LOS)
* [NEW] Infected attack range increased (but limited by LOS)
* [NEW] Infected can cause greater damage when they hit you
* [NEW] Optimized server cleanup routine

As posted by “Rocket” over on the DayZ forums, Seems pretty sweet so far.

FastRedPonyCar
06-12-12, 03:30 PM
Not sure how reliable the sources are but I read on both Neogaf and something awful forums that he was working on integration with Arma III. I can't imagine that simply based on how successful it's been they wouldn't want that pretty high on their list of priorities (aside obviously from simply getting Arma 3 out the door)

crainger
06-12-12, 04:00 PM
I know a guy who spoke to the dev at E3 and he is working on ARMA III integration.

ATOJAR
06-12-12, 05:23 PM
Well given the recent sales of Arma II due to the release of the DayZ mod it would be pretty stupid not to be working on a version for Arma III ... I wouldn't be surprised at all if there where curtain features only available in the Arma III version of the mod, Just to push sales of Arma III.

I never even owned Arma II until i heard of the DayZ mod, Now i own Arma II, Arma II: Operation Arrowhead, Arma 2: British Armed Forces DLC & Arma 2: Private Military Company DLC & i bought them all just because of the DayZ mod. I know the British Armed Forces & Private Military Company DLC aint needed to play days but i bought them anyway lol.

crainger
06-12-12, 07:10 PM
::): Yeah I didn't bother with ARMA until the same guy who went to E3 gave it a good review. It's so harsh and brutal and foreign. ::p:

lIqUID
06-13-12, 06:45 PM
It's fun to play for awhile, but after only a couple weeks I'm already bored with it. If anybody is on the fence with it I'm sure Steam will have it in their summer sale. I wouldn't pay $40 or whatever just for the mod because it's buggy as hell and Arma 2 alone damn sure isn't any good.

six_storm
06-13-12, 06:55 PM
It's fun to play for awhile, but after only a couple weeks I'm already bored with it. If anybody is on the fence with it I'm sure Steam will have it in their summer sale. I wouldn't pay $40 or whatever just for the mod because it's buggy as hell and Arma 2 alone damn sure isn't any good.

Unless ARMA 2 (the pack necessary to play DayZ) is dirt cheap during the Steam Summer Sale, I'll pass.

ATOJAR
06-15-12, 08:36 AM
It's fun to play for awhile, but after only a couple weeks I'm already bored with it.

Suppose that depends on the person, Ive been playing it for quite a while now and i still enjoy playing ... I was on for well over 3 hours last night with a friend, We had a total blast.

TheANIMAL
06-15-12, 12:05 PM
In case anyone is interested in the hacking situation:

http://dayzmod.com/forum/showthread.php?tid=11906

Due to constant and sustained hacking, the central server has been dropped to prevent any further degradation of service to DayZ players, and safeguard any corruption of player data.

Then...

It is now being bought back online. BattlEye is processing an update for all servers.

We're sorry for the delay, and the problems people experienced.

TO CONFIRM: SERVER IS BACK ONLINE AND UPDATE HAS BEEN RELEASED

Then...

We got info from BE that those who have previously been using hacks have received a GLOBAL BAN via BattlEye. Yes, that's right. You just bricked your copy of ArmA2 in multiplayer.

ATOJAR
06-15-12, 05:23 PM
It's a sandbox FPS, you make you're own fun. If you can't do that, well, blame yourself and move on. ::p:

+1 :)

Ghosthunter
06-15-12, 11:48 PM
I tried it bored as anything, never saw anyone, went to a town that took me forever to find, killed a few zombies and that was it. Interface was horrible.

I really don't get it at all...oh well

At least I spent very little money

ATOJAR
06-17-12, 11:58 AM
Update v1.7.1 of days mod is out.

Developer's Note:
* Requires ArmA2 Beta.
* Raytracing doesn't work so well inside some buildings at the moment so interiors will ignore raytracing
* Infected sprinting animation not included yet
* On respawn, your flashlight spawns in your BACKPACK. I did this because nothing would have said NOOB more than all the new players running around in the day with torches with no idea what the **** to do.

Changelog:
* [FIXED] Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning
* [FIXED] Bodies still being deleted too quickly sometimes
* [FIXED] No backpacks or medical boxes spawning
* [FIXED] "No Speaker..." debug report spam
* [FIXED] Infected spawning too close to players (minimum 30m now)
* [FIXED] Infected not spawning inside buildings any more
* [FIXED] General Server Script Errors (big thanks to Dwarden for fixing these!)
* [FIXED] Loot/Infected spawning time delay desync'ing with server
* [NEW] Infected can't attack through walls
* [NEW] Infected can't see through objects any more
* [NEW] Infected visibility increased (but limited by LOS)
* [NEW] Infected attack range increased (but limited by LOS)
* [NEW] Infected can cause greater damage when they hit you
* [NEW] You can hide from an infected chasing you
* [NEW] Optimized server cleanup routine
* [NEW] Player body exists for five seconds after disconnect (UNCONFIRMED IF WORKING)
* [NEW] Infected see based on eye direction, not on body direction as before
* [NEW] 30Rnd_545x39_AK added to loot table
* [NEW] More infected attack animations
* [NEW] More infected feeding animations
* [NEW] Replaced monkey infected crawing run animation
* [NEW] Heartbeat when cursor on a player with very low humanity (heart beats faster the lower it is)
* [NEW] Humanity GUI indicator removed
* [NEW] New Infected and Action sound effects (more AWESOME stuff by Michael Manning)
* [NEW] Initial version of double-barreled shotgun added (by Artyom)
* [FIXED] CZ550 spawning far too often in farms
* [FIXED] Winchester decreased spawnrate (% given to double barrel shotty)
* [NEW] Recombine shotgun rounds between 2 and 8 rounds
* [NEW] Recombine 45ACP rounds between M1911 and Revolver rounds
* [FIXED] Tent placement is completely screwed (now can place anywhere except in building)
* [FIXED] Items for Eating and Drinking not removed instantly (allowed some duping)
* [NEW] DayZ: Now with additional cruelty! Spawn with only a bandage, painkillers, and a torch.

ATOJAR
06-17-12, 04:07 PM
After this new update people started to complain about the zombies being too OP ....

Pending Hotfix: Build 1.7.1.1

Current Changelog:
* [FIXED] Server item cleanup error (thanks Dwarden for identifying)
* [FIXED] Server weighted random object error (thanks Dwarden for identifying)
* [REVERT] 5 second delay for disconnecting (will need to wait till new method developed)
* [REVERT] Disabling of interior raycasting (will mean some buildings you will be invisible/can't be hit in for the moment as they don't have view LODs)
* [REVERT] Infected sight based on head not body direction (infected glace around alot, this meant that they had super view directions. Now locked at body direction)

ETA:
- 2 hours

ATOJAR
06-19-12, 11:47 AM
Damn man, Rocket is knocking out updates/hot-fixes faster than i can keep up lol.