View Full Version : NV40 Stochastic organized grid?
AthlonXP1800
09-20-03, 06:13 PM
I never heard of Stochastic organized grid, I cant find any information about it in great detail like white paper on internet, I wonder will this method much better than ATI and 3dfx's RGSS? :confused:
gokickrocks
09-20-03, 06:27 PM
Originally posted by AthlonXP1800
I never heard of Stochastic organized grid, I cant find any information about it in great detail like white paper on internet, I wonder will this method much better than ATI and 3dfx's RGSS? :confused:
its random jittered supersampling...takes a big performance hit, but if it runs at decent frames, im sure it will look real good
silence
09-21-03, 04:26 AM
Originally posted by gokickrocks
...takes a big performance hit....
any idea how big?
By the sounds of the NV40's speculated massive bandwidth, this is a wise idea... Nvidia need to gain back the IQ crown, and they need something to use that bandwidth at the same time.
why the big performance hit? surely the overhead to generate a random sample pattern for each frame can't be so great (unless it's a different pattern for each frame for each pixel)
demonic
09-21-03, 10:21 AM
I found a good reference for the different methods of AA: Supersampling, Adaptive Sampling, and Stochastic Sampling take a read here:
http://astronomy.swin.edu.au/~pbour...ering/aliasing/
Also check this out:
Without AA:
http://www3.sympatico.ca/tina_li/graphics/graphics/nonhier.png
With Stochastic Supersampling:
http://www3.sympatico.ca/tina_li/graphics/graphics/nonhier_jit.png
Link here : http://www3.sympatico.ca/tina_li/gr...tialiasing.html
YOU KILLED it :) ah well. I will look another day when it lives again
try here:
http://www3.sympatico.ca/tina_li/graphics/graphics/antialiasing.html
16 samples. an interesting anomaly is the stars dissapeared completely. not sure what reason for that is.
StealthHawk
09-21-03, 10:37 PM
Originally posted by nobie
why the big performance hit? surely the overhead to generate a random sample pattern for each frame can't be so great (unless it's a different pattern for each frame for each pixel)
And the answer.
Originally posted by gokickrocks
its random jittered supersampling...takes a big performance hit, but if it runs at decent frames, im sure it will look real good
Lezmaka
09-21-03, 11:39 PM
Is there any reason why they couldn't do something similar for multisampling?
Originally posted by Lezmaka
Is there any reason why they couldn't do something similar for multisampling?
no , 3dlabs does have some kind of stochastic,adaptiv,intelligent multisampling AA up to 16 subsamples in their wildcatsIII series
http://www.beyond3d.com/articles/wildcatiii/index.php?page=page4.inc
it looks nice
Yeah, frankly, I fail to see why it should be that much more expensive than traditional MSAA.
It costs more transistors, and is harder to implement. But beside that...
I think ( that means I'm not sure ) that 3DLabs' solution is not really "fully" stochaistic. What I mean by that is that IIRC, they use a grid which they offset a bit randomly - they don't really create a random grid.
Let me repeat I'm not sure though.
Uttar
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