View Full Version : Killer Tunes: Symphony Looks Like Something Special

06-29-12, 07:20 AM
I‚??m a sucker for games that use my music to procedurally generate things. I could, for instance, go on about how great Audiosurf (http://www.audio-surf.com/) is for days, but that might be a better fit for my soon-to-be-launched video side project, Nathan Goes On About How Great Audiosurf Is For Days. Dot Biz. Symphony (http://www.symphonygame.com/), though, takes a similar philosophy and makes it march to the drum of old-school (read: non-bullet-hell) shmupery, spitting out all manner of different enemies that react and attack to your music‚??s beat. The short version? It looks like something I could lose hundreds of idle hours to. And the long version ‚?? well, minus a couple hundred hours or so ‚?? is after the break.

(more‚?¶) (http://www.rockpapershotgun.com/2012/06/29/killer-tunes-symphony-looks-like-something-special/#more-113985)

http://feeds.feedburner.com/~ff/RockPaperShotgun?d=nQ_hWtDbxek (http://feeds.feedburner.com/~ff/RockPaperShotgun?a=fa0BW0PGEnM:wSobabvPOfg:nQ_hWtD bxek) http://feeds.feedburner.com/~ff/RockPaperShotgun?d=yIl2AUoC8zA (http://feeds.feedburner.com/~ff/RockPaperShotgun?a=fa0BW0PGEnM:wSobabvPOfg:yIl2AUo C8zA)

More... (http://feedproxy.google.com/~r/RockPaperShotgun/~3/fa0BW0PGEnM/)