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theultimo
09-28-03, 05:27 PM
from 3dgamers.com:
Tomb Raider: the Angel of Darkness by Core Design - retail v52 patch
Bugs Fixed and changes in V52:

No details available.
Get it here.
http://www.3dgamers.com/games/tombraider6/
Maybe this adds NV30 FX12 "Enhancements?"

ATI_Dude
09-28-03, 06:55 PM
It's identical to the v49 patch with the exception that the Glow effect has been removed due to the performance hit.

The v49 readme should apply:

Save game time are now in local time and not GMT.
Fixed Lightning effects in final battle and hanger.
Added build version to start screen.
Changed conversation to use action key.
Multisampling and post process are no mutually exclusive. (Only possible with DX9.0a or higher)
Stopped ammunition decreasing too fast.
Added key remapping for cycle weapons.
Stopped quick-save from producing empty filenames.
Fixed incorrect lighting on staticly lit animated objects.
Stopped failed controller profile from removing existing profiles.
Added user clip plane support to projected shadows.

theultimo
09-28-03, 09:33 PM
Hmm...does that mean the "benchmark" feature is still there that the v49 patch was originally pulled for?

StealthHawk
09-29-03, 03:15 AM
Originally posted by theultimo
Hmm...does that mean the "benchmark" feature is still there that the v49 patch was originally pulled for?

No, the benchmark feature is gone in v52. Benchmarking exists in v49 and the retail version of the game.

stncttr908
09-29-03, 04:24 PM
No amount of patches could ever help this abysmal game.

Pafet
09-29-03, 07:19 PM
Originally posted by stncttr908
No amount of patches could ever help this abysmal game.

LOL

every time I hear that word I lol

'abysmal' :D