View Full Version : ** Official Dark Souls Thread ***

09-04-12, 09:50 AM
I don't see one for us PC guys and this game seriously needs one. So incredible, challenging and satisfying!

If you haven't gotten the game for PC yet, go grab it and make SURE you install Durante's high res/resolution fix. It literally transforms it from a blurry mess to a fully fledged high res jaw dropper.

Here's the neogaf thread with all the info and durante's original post contains links to the mod


I'm about 25 hours into the game and I feel like based on what the story is telling me, I'm maybe half way through. The environments are incredibly well done with tons of variety, the boss fights are insane and the melee combat is, as far as I'm concerned, the best I've ever seen. The combat FEELS so right and requires strategy, finesse and an understanding of the enemy you're engaging.

As far as how it looks..









09-04-12, 10:28 AM
Are you using the KB+M or the 360 controller to play it?

Currently I am using the 360 controller and I am learning how to move around with it. It is taking some practice. Still in Anor Lando? About to face the Taurus demon I am guessing.

09-04-12, 11:03 AM
Using 360 controller. Infinitely better than kb+mouse IMO.

I'm past Londo at this point. Just finished the part with the stone dragon at Ash Lake and now crawling through the Catacombs.

Best advice if you haven't been there yet is in the palace secret treasure room (1st floor behind the fire place) where Havels armour is, if you kill the mimic chest it drops the occult club. Take that to the blacksmith with 200 souls, do modify weapon and downgrade it to Divine +5. If you kill the skeletons down in the catacombs with this (or any other "divine" weapon) they don't respawn.

The taurus demon is really easy if you kill the 2 archers up right above the doorway, run to initiate the fight then haul ass back, climb the ladder, hit him with a fireball or two and then switch back to your sword/whatever and do a jumping attack down onto him. Should knock a big chunk of his life away and then a few more hits and he'll go down. If you wait too long to jump down/attack, he'll jump up and fight you up over the door way.

09-09-12, 12:17 PM
I got the game but I don't understand how to apply the fix. could you explain.:)

09-09-12, 02:47 PM
Well I figured it out I'm running at 2560/1600 looks pretty good.:)

09-09-12, 05:31 PM
yeah all the customizing for your preference is in that ini file. If you're using version 09 or higher, he added SSAO and on version 10, he added FXAA I think. pretty impressed at how well the game runs.

Even on my laptop, I'm running @ 1080p and level 4 FXAA setting in the ini file and it stays locked at 30fps.

09-11-12, 09:45 AM
G'damn I love this game. :)

No fluff, excellent game play and a story line that you need to investigate and fill in on your own. :)

09-11-12, 02:32 PM
I actually could use a bit more substance to the story personally and maybe a little exposition of what's going on in certain situations.

I'm fighting these huge bosses but zero indication of who they are, why they are where they are, why I'm fighting them, why I'm even in the location that I am.... etc..

It's really the only major blemish on the game in my opinion other than some cheap deaths in blight town.

09-11-12, 03:42 PM
A lot of the info on the bosses and the particular locations can be extrapolated from item descriptions. You need to read all the item descriptions to get an idea of what is going on. Also talk-talk-talk to all npc's. They fill in the blanks to a certain extent too.