View Full Version : Indies On Steam Greenlight, Part 2: Possible Futures

09-06-12, 09:30 AM

This second part of our look (http://www.rockpapershotgun.com/2012/08/31/steam-greenlight-discussed/) at how the indie community feels about Steam Greenlight had its thunder stolen before it could even get out the door. There is, I‚??m afraid, now a much bigger issue than anything addressed here, yesterday having brought the news (http://steamcommunity.com/games/765/announcements/detail/1317556891741839763) that Valve had implemented a $100 charge for any developer wishing to create a Greenlight page ‚?? regardless of whether or not it would prove successful. It sorts the wheat from the chaff perhaps, and thus could be said to address one of the major issues with Greenlight to date, but in doing so it also presents an extra barrier to indie developers who don‚??t have money to throw around and raises further moral issues around something that was already in something of a grey area. That, however, is an issue already discussed (http://www.rockpapershotgun.com/2012/09/05/green-for-greenlight-valve-now-charging-100-fee) by those it directly affects, and a topic around which much more needs to be and will be said. Here, primarily in the interests of good, honest decency, I simply wish to allow those who spoke in the first part of this planned series to finish their pre-charge thoughts about Greenlight ‚?? what changes they‚??d like to see to it, and how democratic it can ultimately be.

Participating: Tiger Style, Size Five Games, Puppy Games, The Indie Stone, Lo-Fi Games, Locked Door Puzzle, Hermitgames and many more.
(more‚?¶) (http://www.rockpapershotgun.com/2012/09/06/indies-on-steam-greenlight-part-2-possible-futures/#more-123200)

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