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09-06-12, 07:30 PM
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It took us a while to figure out what sort of panel we wanted to put on at PAX. We knew we wanted to do more than a live version of our podcast (we do that every week (http://www.pcgamer.com/category/podcast/))! We settled on storytelling as a topic because it‚??s a particularly interesting moment in gaming for stories and storytellers. BioWare released the first fully-voiced MMO, and it responded to fan feedback about Mass Effect 3 (http://www.pcgamer.com/2012/03/23/mass-effect-3-ending-what-do-game-writers-think/). ‚??Choice‚?? as a concept is leaking into every genre it can. Story generators (http://www.pcgamer.com/2012/06/12/day-z-photo-diary-2-murder-mystery-castle/) like DayZ are innovating with systems rather than scriptwriting. But wait‚??conventional storytellers like Telltale are finding novel ways of humanizing characters.

To solve all of these creative quagmires in a mere hour, we called in some developers:

Sean Vanaman (https://twitter.com/vanaman) ‚?? Creative Lead, The Walking Dead
Jake Solomon (https://twitter.com/2KGames) ‚?? Lead Designer, XCOM: Enemy Unknown
Greg Kasavin (https://twitter.com/kasavin) ‚?? Creative Director, Supergiant Games
Markus ‚??Notch‚?? Persson (https://twitter.com/notch) ‚?? Creator, Minecraft, Founder of Mojang
Dean ‚??Rocket‚?? Hall (https://twitter.com/rocket2guns) ‚?? Creator, DayZ



Watch the full hour conversation above. Thanks to everyone who came, and to our gallery of sages. Here are more photos from the panel (http://imgur.com/a/HE8fq/#0), too.

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