Hellbinder
10-08-03, 05:25 PM
http://www.anandtech.com/video/showdoc.html?i=1900&p=1
one specific thing from the Conclusion has me scratching my head..
Overall, these drivers offer some very good UI enhancements, and the overdrive feature does provide tangible speed improvements, and hopefully their VPU Recovery feature will save some people the trouble of blindly rebooting their systems when they lose video. Unfortunately, we didn't see the image quality fixes for TRAOD and Neverwinter Nights that we wanted. Hopefully ATI will not stand by and hope enough people think NVIDIA’s image quality is poor enough that the issue with their own product can go ignored.
WTF is he talking about IQ fixes in TRAOD??? Is this a Joke or what. Nvidia is the one with CONTINUOUS IQ issues in TRAOD not ATi.
From His origional review..
Even though we can't see it from these screenshots, the ATI card seemed to have problems rendering walls and water consistently. As Lara slides down the hill at the beginning of this demo, the walls flicker as they approach. I would have simply thought that this was due to AF not being enabled but for the fact that NVIDIAs card renders the walls smoothly and consistently giving a much better experience.
Also, at the bottom of the hill when Lara is running toward the water, the ATI card has some issues with the rendered texture on the water being consistent. The texture will turn off and on until she gets to a certain distance from the water. After this distance is reached, everything looks fine.
I really wanted to create some movies to show this, but time constraints and logistics have prevented us from doing so at this point.
Has anyone else from any of the other review sites observed anything like this???
:rolleyes:
Here is his comment about Neverwinter..
This time we have to point out that ATI has known image quality issues. There have been many complaints from problems with AA to missing/flickering shadows and a lack of shiny water.
When this game was released, it focused heavily on using NVIDIA hardware and even has an AA slider in the game featuring Quincunx. Obviously this won't work with ATI, and even though we got the 4x AA setting in the game to work a couple of times (if you toggle it on and off while the game is running), we got much better results when setting AA in the driver.
We didn't notice the problems with water that have been discussed online (though we didn't find a really good body of water at which to look), but we did see some shadow flickering occurring. There weren't any missing shadows as we can see from the screenshots. In reading some forums across the web, we have seen indications that there weren't any issues with ATI cards when Neverwinter was released, and that future driver versions broke functionality for the game. We aren't able to confirm this ourselves, but problems such as these have existed for ATI in the past, and we are very hopeful that this serpent won't again rear its ugly head.
This again is complete Bullocks. The Shiny water issue has been resolved for a LONG time. What the hell is this guy even bringing it up for?? Hell it was *fixed* by the developer/ATi in the Cat 3.4's AS for Flickering shadows and AA not working. I have NEVER seen a problem like this in my testing.
He is making this comment based on nothing but old Message board posts not his own observation. :rolleyes:
one specific thing from the Conclusion has me scratching my head..
Overall, these drivers offer some very good UI enhancements, and the overdrive feature does provide tangible speed improvements, and hopefully their VPU Recovery feature will save some people the trouble of blindly rebooting their systems when they lose video. Unfortunately, we didn't see the image quality fixes for TRAOD and Neverwinter Nights that we wanted. Hopefully ATI will not stand by and hope enough people think NVIDIA’s image quality is poor enough that the issue with their own product can go ignored.
WTF is he talking about IQ fixes in TRAOD??? Is this a Joke or what. Nvidia is the one with CONTINUOUS IQ issues in TRAOD not ATi.
From His origional review..
Even though we can't see it from these screenshots, the ATI card seemed to have problems rendering walls and water consistently. As Lara slides down the hill at the beginning of this demo, the walls flicker as they approach. I would have simply thought that this was due to AF not being enabled but for the fact that NVIDIAs card renders the walls smoothly and consistently giving a much better experience.
Also, at the bottom of the hill when Lara is running toward the water, the ATI card has some issues with the rendered texture on the water being consistent. The texture will turn off and on until she gets to a certain distance from the water. After this distance is reached, everything looks fine.
I really wanted to create some movies to show this, but time constraints and logistics have prevented us from doing so at this point.
Has anyone else from any of the other review sites observed anything like this???
:rolleyes:
Here is his comment about Neverwinter..
This time we have to point out that ATI has known image quality issues. There have been many complaints from problems with AA to missing/flickering shadows and a lack of shiny water.
When this game was released, it focused heavily on using NVIDIA hardware and even has an AA slider in the game featuring Quincunx. Obviously this won't work with ATI, and even though we got the 4x AA setting in the game to work a couple of times (if you toggle it on and off while the game is running), we got much better results when setting AA in the driver.
We didn't notice the problems with water that have been discussed online (though we didn't find a really good body of water at which to look), but we did see some shadow flickering occurring. There weren't any missing shadows as we can see from the screenshots. In reading some forums across the web, we have seen indications that there weren't any issues with ATI cards when Neverwinter was released, and that future driver versions broke functionality for the game. We aren't able to confirm this ourselves, but problems such as these have existed for ATI in the past, and we are very hopeful that this serpent won't again rear its ugly head.
This again is complete Bullocks. The Shiny water issue has been resolved for a LONG time. What the hell is this guy even bringing it up for?? Hell it was *fixed* by the developer/ATi in the Cat 3.4's AS for Flickering shadows and AA not working. I have NEVER seen a problem like this in my testing.
He is making this comment based on nothing but old Message board posts not his own observation. :rolleyes: