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View Full Version : Obsidian On Project Eternity, Old-School Innovation


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10-05-12, 10:30 AM
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I think ‚?? after all these years ‚?? it might finally be safe to say that a few people kind of liked Baldur‚??s Gate. Admittedly, there‚??s not much evidence to support this insane theory of mine, but Obsidian‚??s Project Eternity (http://www.kickstarter.com/projects/obsidian/project-eternity/) is scraping by decently I guess (http://www.rockpapershotgun.com/2012/09/17/plane-sailing-project-eternity-is-funded-then-some/). In light of that, I got in touch with Obsidian creative overlord Chris Avellone to discuss his company‚??s Kickstarter-fueled overnight success. Among other things, we discussed how different systems (progression, leveling up, choice, etc) will work, why Obsidian picked a fantasy setting, why Project Eternity‚??s PC-only forever and ever, the potential for something like Fallout 2‚?≤s idiot dialogue options, and developers‚?? ability to innovate in spite of confining themselves to ‚??old-school‚?? rules (http://www.rockpapershotgun.com/2012/10/04/kicking-it-old-school-the-peril-of-kickstarter-nostalgia/). Contribute $586 million to the (non-existent) RPS Kickstarter to unlock the ‚??after the break‚?? stretch goal.

(more‚?¶) (http://www.rockpapershotgun.com/2012/10/05/obsidian-on-project-eternity-old-school-innovation/#more-126705)

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