View Full Version : Wot I Think: Dishonored

10-08-12, 06:00 AM

Expectations are high. A stealth game that utilises the brains of Deus Ex veteran Harvey Smith and Viktor Antonov, architect of the imaginary, would always be an intriguing proposition and Dishonored‚??s (http://www.dishonored.com/) industrial plague-ridden city is a curiosity that would stand out in any crowd, but in the particular crowd it finds itself in ‚?? early twenty first century first-person games ‚?? this is a game that stands out like a whale in a sardine tin. I‚??ve been sneaking my way through this brave new world, and now I feel obliged to tell you wot I think.

(more‚?¶) (http://www.rockpapershotgun.com/2012/10/08/wot-i-think-dishonored/#more-126954)

http://feeds.feedburner.com/~ff/RockPaperShotgun?d=nQ_hWtDbxek (http://feeds.feedburner.com/~ff/RockPaperShotgun?a=D_JbbpZn3pw:D8hYkA6dYto:nQ_hWtD bxek) http://feeds.feedburner.com/~ff/RockPaperShotgun?d=yIl2AUoC8zA (http://feeds.feedburner.com/~ff/RockPaperShotgun?a=D_JbbpZn3pw:D8hYkA6dYto:yIl2AUo C8zA)

More... (http://feedproxy.google.com/~r/RockPaperShotgun/~3/D_JbbpZn3pw/)