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View Full Version : Diablo III‚??s ‚??Monster Power‚?? Makes Old Zones Hard Again


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10-13-12, 01:30 PM
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All in all, I‚??m pretty happy not being The Devil Himself. It‚??s a sentiment that‚??s followed me through each day ‚?? from dusk ‚??til dawn ‚?? for quite some time, but Diablo III (http://us.battle.net/d3/en/) gave me renewed appreciation for my frail, non-red flesh and lack of dominion over the most miserable location ever conceived. I mean, it‚??s bad enough having every righteous hero‚??s target on your back, but when they start Paragon leveling (http://www.rockpapershotgun.com/2012/08/22/demon-daze-diablos-paragon-update-out-today/) and optimizing builds, well, why even get out of your bed assembled from the twisted, eternally weeping faces of ten thousand racists who constantly insist they aren‚??t racist? Blizzard, though, is hoping to put some challenge back into not only the Big Bad himself, but every single zone in its exceedingly beaten and battered hack ‚??n‚?? slash.

(more‚?¶) (http://www.rockpapershotgun.com/2012/10/13/diablo-iiis-monster-power-makes-old-zones-hard-again/#more-127728)

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