View Full Version : Deathly Silent: Stealth In State Of Decay

11-02-12, 07:40 AM

Complaining about the fact that there are too many things with zombies in them is becoming nearly as tiresome as the reviled nightwalkers themselves, so let‚??s get right to the point: State of Decay (http://undeadlabs.com/) sounds quite enticing ‚?? at least, on (http://www.rockpapershotgun.com/2012/08/22/zombies-ate-my-neighborhood-state-of-decay/) paper (http://www.rockpapershotgun.com/2012/08/23/state-of-state-of-decay-multi-out-windows-8-undecided/). A fully reactive open world in which all is permitted ‚?? including tonally inconsistent body slams? Why yes, I could go for that. But, despite the fact that it‚??s all that separates us from the ravenous beasts who hunt our young by night, talk is cheap. And so, slowly but surely, Undead Labs is revealing how the systems that bind its game together actually function. Today? Stealth. (And also building, because we missed that a while back.)

(more‚?¶) (http://www.rockpapershotgun.com/2012/11/02/deathly-silent-stealth-in-state-of-decay/#more-130345)

http://feeds.feedburner.com/~ff/RockPaperShotgun?d=nQ_hWtDbxek (http://feeds.feedburner.com/~ff/RockPaperShotgun?a=UIVGJhtI6Ck:vjR6-oMbVOU:nQ_hWtDbxek) http://feeds.feedburner.com/~ff/RockPaperShotgun?d=yIl2AUoC8zA (http://feeds.feedburner.com/~ff/RockPaperShotgun?a=UIVGJhtI6Ck:vjR6-oMbVOU:yIl2AUoC8zA)

More... (http://feedproxy.google.com/~r/RockPaperShotgun/~3/UIVGJhtI6Ck/)