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View Full Version : Gf4 Ti 4200 Still a Fine Card.


Hellbinder
10-16-03, 07:10 PM
While my XT is in the Garage getting an overhaull I dusted off my "old" GF4 Ti 4200. It has been a really Plesant experience. I am reminded what a Great series of cards the GF4's still are. IMO they are the Best cards Nvidia has ever produced.

This Ti 4200 delivers great Frame rates even on my newest games at 1024x768 with no AA or AF. I of course have encountered no driver issues at all. Some Games play suprisingly smooth, like SWG.

It really makes me wonder what a Straight GF4 revamped to run at 400mhz with a 256bit memory bus and 400mhz DDR would perform like. I have a feeling it would totally Smoke most of the Current FX series in basic gaming.

To bad well never see one. But its Fun to Imagine. :)

Rogozhin
10-16-03, 07:12 PM
My 8500LE Oc'd was a much better card when running aa and af than my two geforce 4 tis-and it was cheaper-but they were good cards.

rogo

digitalwanderer
10-16-03, 07:15 PM
Yeah, and it's STILL the best card to play GTA3 on. :)

Hellbinder
10-16-03, 07:17 PM
Originally posted by Rogozhin
My 8500LE Oc'd was a much better card when running aa and af than my two geforce 4 tis-and it was cheaper-but they were good cards.

rogo
Hmmm.. thats Hard to imagine actually as I also own an origional 8500 64mb card. True the 8500 has faster AF.. But thats because its only Bilinear filtered and also is adaptive. Not applying AF to all areas. This combination makes it much inferior to the R300 series version of AF and simply no match for the Quality of AF on the GF4.

The 8500 did have somwhat better looking AA becuase it is pure SSAA. Then again it takes a Severe performance drop.

It seems to me that under pure AA situations the 8500 will get owned by a GF4 every single time. With AA+AF the 8500 starts to pull even in *Some* tests but with some noticable issues with AF where mip-map transitions can be very apparent.

Rogozhin
10-16-03, 07:18 PM
Holy mother of the tohen-dig you have TEN times the posts I do and we both reregistered in the same month ;)

My gainward g4ti4200 64mb card was a much nicer card than my msi g4ti4400-strange but true.

rogo

ReDeeMeR
10-16-03, 07:26 PM
I'm still on my 4600, trying to talk myself into buying a new vid card, but there's really no reason as I'm not AA/AF spoiled :)

Rogozhin
10-16-03, 08:02 PM
I know that hellbinder-My 64mb was running 300/300 at the time and I benched it against my g4ti4400 running 4600 core and mem with 2xaa and 16x quality af and the fps were higher on the 8500 @1024x768@32bit in all of the games I was playing at the time (1.5 years ago).

I was ablle to to sell the two g4s for what I paid after 2 months of benching and running them on 2 identical rigs.

rogo

Hellbinder
10-16-03, 08:05 PM
Originally posted by Rogozhin
I know that hellbinder-My 64mb was running 300/300 at the time and I benched it against my g4ti4400 running 4600 core and mem with 2xaa and 16x quality af and the fps were higher on the 8500 @1024x768@32bit in all of the games I was playing at the time (1.5 years ago).

I was ablle to to sell the two g4s for what I paid after 2 months of benching and running them on 2 identical rigs.

rogo
likey due to the factors i stated above on top of the really bad preformance early GF4 drivers had with AF enabled.

ragejg
10-16-03, 08:15 PM
I had a lotta fun with my GF4, a Jaton ti4200 that would do 310/560... for a little while, I had an almost top of the line card... It matched my 1.33 T-Bird and XP1600 nicely... I miss it dearly...

In preparation for a review, I grabbed another GF4, a ti4600 from the [h] forums for $75... So I'm gonna revisit the goodness, only @ higher clockspeeds...

I'm speculating, but I think my 8500 will be very competitive witht the 4600 in newer pixel shader codepaths... it's posession of 1.4 ability puts it at some advantage IMO... it definitely does vs. a 255/555 GF3 ti500... there's a good possibility however that the increase in perf. may be offset by the fact that the ti4600 has 64mb more memory though... we'll see soon enough.

digitalwanderer
10-16-03, 08:16 PM
I dunno, I'd pick my Gainward GF4ti4400 golden sample over my retail 8500 any day!

Rogozhin
10-16-03, 08:27 PM
The early drivers for the 8500 sucked too ;) I stopped using it with the early cats.

rogo

ragejg
10-16-03, 08:29 PM
Originally posted by digitalwanderer
I dunno, I'd pick my Gainward GF4ti4400 golden sample over my retail 8500 any day!

...just play halo with an OC'ed 8500... try it, you'll like it... :)

Hellbinder
10-16-03, 09:23 PM
Originally posted by Rogozhin
The early drivers for the 8500 sucked too ;) I stopped using it with the early cats.

rogo
I think the early drivers for the GF4 were Great. Their only flaw was poor AF performance.

Rogozhin
10-16-03, 09:52 PM
Poor AF performance would quality as "sucking" in my attributes of a driver ;) (which they did)

rogo

ChrisRay
10-16-03, 10:53 PM
Originally posted by Hellbinder
I think the early drivers for the GF4 were Great. Their only flaw was poor AF performance.


Have you tried optimising your Anistropic FIltering texture stages with Atuner? You can get a considerable performance increase and still get fairly decent Anistropc Filtering.

Rogozhin
10-16-03, 10:59 PM
I'll have to try that on my customers rigs chris-thanks ;)

rogo

Hellbinder
10-16-03, 11:02 PM
Originally posted by ChrisRay
Have you tried optimising your Anistropic FIltering texture stages with Atuner? You can get a considerable performance increase and still get fairly decent Anistropc Filtering.
I was only speaking of the trouble the GF4's had with early drivers. Not that i am currenty having issues. :)

Grechie
10-17-03, 04:09 AM
Originally posted by ReDeeMeR
I'm still on my 4600, trying to talk myself into buying a new vid card, but there's really no reason as I'm not AA/AF spoiled :)



Dude you got a beast of a system, i wouldnt need a upgrade if i had ur system :D

Edge
10-17-03, 08:53 AM
I still use my TI4200, mainly because I'm to poor to upgrade my card until Best Buy's Day after Thanksgiving sale. I think that older cards are very underrated, people act like as soon as a new card comes out, you can't use AA or Aniso on the older ones. Right now I'm playing Anarchy Online with 2xAA/lvl8Aniso at 1152x864, and it's almost always smooth as butter (and usually when it's not, it's more because of my XP1600 processor then the video card). Also, if you look at the raw numbers, a 9600pro isn't even that much faster then a GF4 at TI4600 speeds. In fact, I'd almost be willing to say that going from a TI4600 to a sub-9700 card is pointless unless you use AA/aniso (or unless you REALLY want those DX9 effects). BTW, those GF4 cards must be really risiliant to heat, because it was running for several days with a broken (not moving at all) fan and I didn't even notice :D

But actually, I think I'm even more impressed by my GF3TI200. I'm currently using it because my TI4200 had to be sent in for a replacement fan, but I forgot how much of an overclocking monster the thing is. I can easilly go from 175/400(ddr) to 225/500(ddr) without any problems. It still gets beaten by my TI4200 at stock speeds by about 20%, but it's simply amazing for a card back then. I can't believe the thing only cost me $100 nearly 2 years ago.

Oh, and anisotropic isn't that bad on the GF3/4s. Newer Det drivers add anisotropic optimisation (though it doesn't automaticly work under many games), and you can custom configure it in Rivatuner. Under D3D I usually I just have it run Aniso on the first 2 texture layers and it's perfect; much lower performance hit with excelent visual quality. Under OpenGL I usually keep it at "balanced" because "aggresive" doesn't perform aniso on most models (which only makes a difference in a few gmaes), but even then it's acceptatble.

And one last thing that absolutly amazed me: I was playing Serious Sam:SE the other day and I noticed how well it was running at 2xAA/lvl2aniso, so just for the heck of it I turned it up to 8xS AA and lvl8 aniso to see what would happen at 1024x768 (fully expecting the game to be totally unplayable), and the game actually managed to get between 10-20 FPS! That's just amazing, it's practicly running at 8192x6144 resolution and still managed to get have nearly-playable framerates! A true testiment to both the TI4200, and the Serious engine.