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11-09-12, 01:30 PM
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Sometimes, it‚??s quite easy to forget about The Secret World (http://www.thesecretworld.com/). Don‚??t get me wrong: that‚??s not to call it a forgettable experience. Rather, its blend of witty wiles and bone-chilling atmosphere wasn‚??t enough to propel it to the same heights as¬*comparatively¬*household names like World of Warcraft and Guild Wars. Sadly, the main thing that‚??s occasionally shoved it back into the spotlight as of late has been internal turmoil (http://www.rockpapershotgun.com/2012/09/25/secret-worlds-new-dance-move-the-internal-shakeup/) at Funcom ‚?? not people finally taking notice of what is a fairly delightful (though certainly flawed) experience. And that‚??s a shame, because it sounds like Funcom‚??s chief fungineers haven‚??t stopped dreaming big just because of a few nightmarish turns for the worse.

(more‚?¶) (http://www.rockpapershotgun.com/2012/11/09/secret-worlds-first-raid-sounds-very-secret-world-y/#more-131184)

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