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View Full Version : SOE Explains PlanetSide 2‚?≤s No-Exceptions Mod Policy


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11-28-12, 06:00 AM
http://www.rockpapershotgun.com/images/12/oct/ps2_6.jpg

As you may have noticed, Jim‚??s been quite taken by PlanetSide 2 (http://www.rockpapershotgun.com/2012/11/27/planetside-2-random-battle-report/). And when Jim gets taken by something, we at RPS make a policy of paying attention (http://www.rockpapershotgun.com/2012/05/10/thank-you-for-the-dayz-part-zero/)¬*- even when that thing‚??s not some form of¬*megalomaniacal game journo kidnapper. But, in spite of the supermassive time black hole‚??s distinctly PC lineage, mods have always been out of the question. Obviously, adding weapons and new shades of purple willy nilly would destroy the game, but what of simple interface tweaks and usability apps? Turns out, they‚??re also completely, 100 percent off-limits. But why? Well, the short version is ‚?? somewhat predictably ‚?? cheating.

(more‚?¶) (http://www.rockpapershotgun.com/2012/11/28/soe-explains-planetside-2s-no-exceptions-mod-policy/#more-133374)

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