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View Full Version : Firaxis‚?? Jake Solomon Post-Mortems XCOM: Part Two


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01-15-13, 03:50 PM
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In this concluding part (the first one is here (http://www.rockpapershotgun.com/2013/01/14/firaxis-jake-solomon-post-mortems-xcom-part-one/)), we discuss boardgame influences, commercial success, what XCOM might mean for the future of strategy, the need for realism within science-fiction, and why XCOM wound up rather buggy.
(more‚?¶) (http://www.rockpapershotgun.com/2013/01/15/firaxis-jake-solomon-post-mortems-xcom-part-two/#more-138209)

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