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medon
09-23-02, 08:15 AM
Hi,
I have Riva TNT M64 and recent kernel modules. When I try to play game SearchAndRescue, I just receive a message:
Unable to find useable X Visual.
Or with debug option set it writes:
GW Debug: glXChooseVisual(): RGBA double buffer X Visual not available.
GW Debug: glXChooseVisual(): RGBA single buffer X Visual not available.
GW Debug: glXChooseVisual(): RGB double buffer X Visual not available.
GW Debug: glXChooseVisual(): RGB single buffer X Visual not available.

The developer has written to me:
"As long as you have 16, 24, or 32 bits with a TrueColor
visual and a card that has an alpha channel, SAR should
find the appropriate X Visual."

I have a 16 bits color depth. Where is the problem?

utiel
09-23-02, 09:16 AM
Do you Have Load "dbe" and Load "glx" in Section "Module"??
ex.
Section "Module"
Load "dbe"
Load "extmod"
Load "freetype"
Load "type1"
Load "glx"# Add this line
# And
# Remove or coment under lines
#Load "dri"
#Load "GLcore"
EndSection

And, Do you have any MesaGL library in /usr/lib or /usr/X11R6/lib?
They can conflict with NV GL library

Good luck

medon
09-23-02, 09:33 AM
Yes, I have everything in XF86Config. I have xlibmesa3 instaled in both /usr/lib, /usr/X11R6/lib, but NV GLX has rewritten them when it was installing. Quake2 is working well.

utiel
09-23-02, 09:55 AM
Originally posted by medon
Yes, I have everything in XF86Config. I have xlibmesa3 instaled in both /usr/lib, /usr/X11R6/lib, but NV GLX has rewritten them when it was installing. Quake2 is working well.

Nvidia install /usr/lib/libGL.*
But if there is any libGL.* (not libGLU*) in /usr/X11R6/lib, they can conflict.

If QuakeII,III works well.. I don't know...
Perhaps TNT(1) is limited.

My TNT2-M64 doen't have S3TC(texture compression in OpenGL)

Have you tried if game works with Xfree (nv) and MesaGL?

medon
09-23-02, 10:00 AM
I have RIVA TNT2 Model 64 as well. No I have not tried it with nv driver.