ATI_Dude
12-21-03, 08:02 AM
After upgrading to the FW 53.03 drivers I've encountered two problems:
1. I cannot get 8xS antialiasing to work in Direct3D while it works fine in OpenGL.
2. I reinstalled Quake in order to try out how Tenebrae would run compared to my Radeon 9800 Pro. Unfortunately I get this error "no 32 bit modes found". Both GLQuake and WinQuake report no 32 bit modes found besides 400x320x32. 32 bit mode works fine in other Quake based games.
I've cleared the system of remnants from previous drivers using Drivercleaner but to no avail. Can anyone help or confirm that these issues are not isolated to my system?
Update:
I just reformatted and reinstalled everything from scratch. Both bugs are still there so I guess there isn't anything to do about other than wait for a fix in a future driver. No more Tenebrae or 8xS AA support in D3D for now I guess :(
1. I cannot get 8xS antialiasing to work in Direct3D while it works fine in OpenGL.
2. I reinstalled Quake in order to try out how Tenebrae would run compared to my Radeon 9800 Pro. Unfortunately I get this error "no 32 bit modes found". Both GLQuake and WinQuake report no 32 bit modes found besides 400x320x32. 32 bit mode works fine in other Quake based games.
I've cleared the system of remnants from previous drivers using Drivercleaner but to no avail. Can anyone help or confirm that these issues are not isolated to my system?
Update:
I just reformatted and reinstalled everything from scratch. Both bugs are still there so I guess there isn't anything to do about other than wait for a fix in a future driver. No more Tenebrae or 8xS AA support in D3D for now I guess :(