View Full Version : R500 info - OOOOHHH LORD!!!!
russo121
02-02-04, 03:16 PM
If this come true..........
"....The Graphic Chip
The graphic chip will be based on the the R500. This VPU has been in design at ATI’s Marlborough, Mass. office. It'll be fully compatible with DirectX 9's PS and VS 3.0 and the next version of DirectX: DX10, the same suite of APIs that will be used in Longhorn.
What nobody is telling you and you'll know about this first, here on TeamXbox, is the revolutionary approach of the Xbox 2 to deal with today's biggest problem in graphics chips: memory bandwidth.
The graphic chip will contain not only a graphics rendering core but up embedded DRAM acting as a frame buffer that is big enough to handle an image that is 480i and can be 4 times over sampled and double buffered. Yeah, we all remember Bitboys but this time you can bet this is for real. This solution will finally make possible HDTV visuals with full screen Anti-Aliasing on.
The technology also supports up to 512 MB of external memory on a 256-bit bus. However, current specs plan to use 256 MB RAM, big enough for next-generation visuals which are all about computational power rather than large storage. ..."
:D :D :D :D
http://www.teamxbox.com/news.php?id=5388
The Gamecube graphics chip which was designed by ATI has embedded frame-buffer in the core so its nothing new.
The problem with PC's is you gotta put enuff in there for massive resolutions + Anti-aliasing combined.. Which is alot.. You're talking like 100megs+ of RAM really.
Personally I dont see it happening. Not unless theres compromises made at high resolutions. I just cant see 128meg of Super Fast say 800Mhz DDR ram built into the core.
Perhaps it will do this for Xbox2, because thats a fixed known resolution, but not PC cards.
i i know something too nv50 will be high bandwidth ,compatible with dx9 and dx10 opengl 2.0 and lots of bandwidth throw in some new aa modes with support for gddr 3 and gddr2 512 Mb of ram and 256 bus and there you have the nv 50 :p :p :p :p :p :p :p :p :p
rets
Woodelf
02-02-04, 08:33 PM
I have no doubt's as to the Xbox 2 being able to do fsaa.
Why?. HDTV. Plus it's My biggest pet peeve concerning My current Xbox, and one that needs to be fixed.;)
I dont call 480i HD... :p
Looks like next gen consoles wont boast higher res... thats all this shows us.
As has been explained this wont work the same on PC.
Spiritwalker
02-03-04, 11:09 AM
480i will probably be the base spec. It will have to be built to a lowest common denominator. I dont imagine that any more than 25% of ppl getting one the first year will have HD. A larger percentage may have "compatible" TVs but the majority will have standard broadcast boxes for the near future. MS cant alienate these peeps.
Look for Xbox2 to have support for 980p as well but just dont expect all the high end AA and AF at that res. Maybe intead of 4xAA and 16AF at 480i there will be 2x AA and 4XAF at 980p
Would be a fair trade off
This will, most likely, all be up to the developer. No game is going to support the higher HDTV resolutions unless it was specifically designed to, and even then it will have to have a fall-back mode for regular TVs. I think most developers will stick with standard TV resolutions at first anway (less pixels to draw = better performance).
Malfunction
02-03-04, 02:53 PM
Originally posted by nobie
This will, most likely, all be up to the developer. No game is going to support the higher HDTV resolutions unless it was specifically designed to, and even then it will have to have a fall-back mode for regular TVs. I think most developers will stick with standard TV resolutions at first anway (less pixels to draw = better performance).
I believe just the opposite actually. With the push from the FCC/Networks to have people move to Digital TV sets, it's inevitable that HD will be the standard. I mean, I'm not sure that there is one TV set that is digital; that doesn't come with HD capability... is there?
The way of analog signal is dead. Welcome Digital Signal and HDTV. :D
Peace,
:afro:
schuey74
02-03-04, 04:14 PM
480i is regular NTSC rez - nothing to do w/ HD.
480p is just regular tv rez @ 60hz - definetely nicer than 480i, but no where near HD.
980p is completely made up.
720p (1280 x 720 @ 60 hertz) & 1080i (1920 x 1080 @ 30 hertz) are the only official HD modes supported in the US. 1080p is supported by a few of the very high end LCDs & Plasmas, but nothing is broadcast in it so it does not matter.
If you have an HD compatabile TV then it is ready for Hi-def gaming. The console connects directly to the TV and not thru an HD decoder box.
The reason why virtually every X-Box game supports 480p is because it takes virtually no additional resources to display games @ 60 hertz. If you bump up the rez then the fillrate goes up accordingly. 720p displays exactly 3x the amount of pixels as 480 (307,200 / 921,600) which means you use 3x the processing power (fillrate-wise) and 3x the memory - this is why Soul Calibur 2 on the XB is not running in Widescreen 720p on the XB, they had to letterbox it to keep the performance acceptable.
StealthHawk
02-03-04, 07:38 PM
Originally posted by Malfunction
The way of analog signal is dead. Welcome Digital Signal and HDTV. :D
Digital != HD
Originally posted by schuey74
480i is regular NTSC rez - nothing to do w/ HD.
480p is just regular tv rez @ 60hz - definetely nicer than 480i, but no where near HD.every X-Box game supports 480p is because it takes virtually no additional resources to display games @ 60 hertz.
You do realize that 480i and 480p are different in how they display the image, not just 480p = 60 hertz. p stands for progressive which draws every line in order while i (interlaced) draws every other line each screen refresh. Progressive leaves a cleaner/sharper image than interlaced. All modern computer monitors are progressive and all standard TVs are interlaced.
Also apparently not EVERY xBox game supports 480p. My Ghost Recon box doesn't show 480p as being supported.
schuey74
02-04-04, 09:57 AM
Originally posted by a688
You do realize that 480i and 480p are different in how they display the image, not just 480p = 60 hertz. p stands for progressive which draws every line in order while i (interlaced) draws every other line each screen refresh. Progressive leaves a cleaner/sharper image than interlaced. All modern computer monitors are progressive and all standard TVs are interlaced.
Also apparently not EVERY xBox game supports 480p. My Ghost Recon box doesn't show 480p as being supported.
Yes, and anyone who doesn't know that by now is lost. Of course, the built in line doublers on most HDTVs nowadays do almost as good a job as progressive scan anyways
That's why I said virtually every game and NOT every game. Several first generation games did not have 480p and those were the only excusable ones. If it's not incorporated now it's because of laziness on the part of the programmers as there is absolutely no excuse for it not to be there.
schuey74
02-04-04, 10:05 AM
Originally posted by StealthHawk
Digital != HD
Perhaps you meant something else, but Digital is not HD. An HDTV must be digital, but a digital tv is not necessarily an HDTV. For example, Sony's Wegas are all digital, but not all of them are HDTVs.
Mandarb1
02-04-04, 11:59 AM
The "Digital != HD" is a C++ comparison. The != means "not equal to"....
schuey74
02-04-04, 12:01 PM
Originally posted by Mandarb1
The "Digital != HD" is a C++ comparison. The != means "not equal to"....
Thanks for clearing that up. You learn something new every day! :)
Mandarb1
02-04-04, 12:05 PM
No problem :)
There are still going to be *ALOT* of analog TVs when X-Box 2 comes...they will have to support them if they don't want to alienate their potential customers.
Originally posted by Viral
I dont call 480i HD... :p
I hear you there, it's 1080i or nothing at all. :D
SlyBoots
02-06-04, 04:33 AM
http://www.extremetech.com/article2/0,3973,1518144,00.asp
:bugeyes:
silence
02-06-04, 05:13 AM
Originally posted by SlyBoots
http://www.extremetech.com/article2/0,3973,1518144,00.asp
:bugeyes:
all i can say is...WoooooooooooW!!!!!!!!:clap:
2.4 GHz!!!!11oneone
:eek: :headbang: :nana:
Sounds like typical marketing bull**** to me.
If they think they can just say "hey, use out product, and there you go 4 times the speed" on a gpu that has way more transistors than the average cpu then they're mistaken.
It just isn't that easy.
I wonder how much of that is just hype. If their tools were that great, wouldn't EVERYONE be using them?
Ninja Prime
02-06-04, 08:40 PM
If they think they can just say "hey, use out product, and there you go 4 times the speed" on a gpu that has way more transistors than the average cpu then they're mistaken.
Last time I checked the latest GPU's were about the same as the latest CPU's.... Athlon 64s come in at about 105 million, Intel's Prescott is about 125 million, with NV35 at 130 million and R350 at about 115 million.
Thats a mighty big jump for prescott, northwood was only around 60 million.
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