PDA

View Full Version : Pirated and legit games


eL_PuSHeR
02-06-04, 05:56 AM
I am thinking about this:

Will you still dare to used a pirated/hacked/no-cd game even if you'd own the original? I just want to hear some constructive criticisms, not just plain flame war or something like that.

The reason for this is that i am thinking about nowadays protection schemes in games and i have come to the conclusion that....

+ Protections are just stupid. They don't serve the purpose they are made for. If a game is protected, then anyone will crack it. They pose more cons for rightful owners than anything else.

+ Protections are heavy investments for a company making a game. They could direct all that money to make more constructive things, like beter testing before releasing the game to the public.

+ Instead of increased price of the final game, to help soothe the piracy effects, companies should focus on develop nice appealing products for the people buy them in the first time.

+ Most modern games copy all content to your hard-drive anyway. Why the hassle of asking for a cd to run then. I hate it.

+ If you want to play online. Using CD-KEYS is just a pain in the arse. Keeping in mind the number of keygenerators floating around, you may find that even if you own a legit cd-key, someone has already stole it and you cannot play. Hmpf.

+ CD/DVD-ROM access time/seeking time is a hell lot of slower than today's ultra fast hard-disks. Another reason for not using the CDs.

+ If you cannot make a backup copy or your shiny recently bought game, your cds might get scratched or worse. I have seen this to happen to some friends of mien. Sometimes, replacements do not work as we would like to.

So, would you use a "pirated" or "hacked" copy of your game even if you would own the original?

Viral
02-06-04, 06:05 AM
If you make the backup yourself from your own copy, and use it for yourself, why not?

I also agree with many of your points of how protection disadvantages the buyers.. I have found with afew CD's i've bought lately i can only play them on my computer via a player which is installed from the disk. This player has hardly any options and i have to try and set an equalizer through my nforce 2 sound CP.. it doesnt end up sounding quite as good as winamp and the bass is really unclean. but what i can't stand is for some unknown reason, this player uses 100% of my CPU power when open.. wtf? i can't stand it. I bought the CD, why must i be disadvantaged because of pirates? I can play it in winamp, and rip it if i wish.. but there are sharp rips in the sound every 10secs or so.. not noticable as long as the songs volume is loud, but i'd rather listen to it like this in winamp that use the player and nforce Eq with dirty un-constant bass.

A bit off the topic of games ;p but something i have been annoyed at lately none-the-less.

Chalnoth
02-06-04, 06:18 AM
Originally posted by eL_PuSHeR
+ Protections are heavy investments for a company making a game. They could direct all that money to make more constructive things, like beter testing before releasing the game to the public.
This point I kinda doubt. Publishers typically just purchase the protection software from one of a few companies.

[b]+ Most modern games copy all content to your hard-drive anyway. Why the hassle of asking for a cd to run then. I hate it.
This is one major reason why I get cracks for many of my games, even if I do own them. My biggest beef with this is Diablo II: if I don't run with a no-CD crack, the occasional accesses to the CD-ROM drive during play cause the game to freeze for a couple of seconds. This frequently means death during online play.

+ If you want to play online. Using CD-KEYS is just a pain in the arse. Keeping in mind the number of keygenerators floating around, you may find that even if you own a legit cd-key, someone has already stole it and you cannot play. Hmpf.
Very unlikely.

+ If you cannot make a backup copy or your shiny recently bought game, your cds might get scratched or worse. I have seen this to happen to some friends of mien. Sometimes, replacements do not work as we would like to.
Definitely. I've got a couple of games that the only reason I can still play them is due to me having copied the CD's.

Anyway, my biggest beef is this whole CD key thing. If you lose or misplace the manual, you are SOL. I had this problem with NWN not long ago. While I have purchased the game and all of the expansions, when I went back home for Christmas break, I left the manual here. So I had to do a search online to get a CD key generator.

The Baron
02-06-04, 07:12 AM
so wait, you're comparing a no-CD patch to warez? yeah, that's quite silly, considering I use no-CD patches all the time and haven't pirated any games in years.

MrNasty
02-06-04, 07:46 AM
I warez only games i woulden't buy in the first place. I think thats ok since they wouldent be buying the game in the first place.

Smokey
02-06-04, 07:56 AM
Originally posted by MrNasty
I warez only games i woulden't buy in the first place. I think thats ok since they wouldent be buying the game in the first place.

Although I do the same somtimes, its still not OK, it just means that they havent lost a sale. You cant say that going into a shop and stealing a Mars bar is ok, because you never buy Mars bars anyway!! The content is still what has been stolen.

Chalnoth
02-06-04, 08:04 AM
Originally posted by Smokey
Although I do the same somtimes, its still not OK, it just means that they havent lost a sale. You cant say that going into a shop and stealing a Mars bar is ok, because you never buy Mars bars anyway!! The content is still what has been stolen.
Nah, it's different. It cost them money to make that mars bar. It doesn't cost them anything for you to copy something. They're just not getting your money.

Of course, what I think is really wrong is copying those things for sale, but that's heavily prosecuted anyway.

DaveW
02-06-04, 08:32 AM
Take an extreme example - 3D Studio Max by Discreet Software.

3DS Max can be owned for the low, low price of 3,495 dollars. It costs way too much for the normal home consumer to buy. So if you are someone who just wants to "check it out" you can either warez it, or forget about it completely. Either way the company is getting no money from you. You can't point to that burnt copy of 3DS Max on your desk and say "you owe Discreet Software 3,495 dollars", because if you didn't warez it, you wouldn't have brought it anyway so Discreet didn't really miss out on a sale.

What you do with that copy, can be good or bad. If you make a copy of it for a person (or company) who could easily afford to buy the software, you are denying Discreet a potential sale, which harms their business. If you mass warez it and sell the software online for 100 dollars a copy, you are harming Discreet's business too. I also consider selling warez to be very immoral because you are making easy money from someone else's hard work. However, if you just keep the copy for your own personal use, it can end up being a good thing for Discreet. If the software really is good, really is worth buying (if you can afford it), then you will recommend it to other people and even your employer. These recommendations you would not be making if you didn't have that warez copy to check out in the first place.

Chalnoth
02-06-04, 08:35 AM
Yep, in this way, Warez is essentially free advertising, with the assumption that people will buy what they really do like (if they have the money).

I buy many games, so I have no guilt about Warezing a few.

monkeydust
02-06-04, 08:55 AM
I use No-CD patches for every game I own. I like the ability to play whichever game I want at a moments notice without going to find the cd and swap it out with the one in the drive.

mrsabidji
02-06-04, 09:51 AM
Originally posted by monkeydust
I use No-CD patches for every game I own. I like the ability to play whichever game I want at a moments notice without going to find the cd and swap it out with the one in the drive.

what he said.

mrsabidji

saturnotaku
02-06-04, 10:00 AM
I have no issues whatsoever with using no-cd cracks for games I've bought. Some forms of copy protection can have a negative impact on game performance.

I wish more companies would follow Epic's lead, however. Release a game at first with copy protection, then later come out with a patch that removes it. They did it with UT and UT2003 and I don't think it's cost them a whole lot of sales. ;)

Vash
02-06-04, 10:06 AM
Originally posted by saturnotaku
I have no issues whatsoever with using no-cd cracks for games I've bought. Some forms of copy protection can have a negative impact on game performance.

I wish more companies would follow Epic's lead, however. Release a game at first with copy protection, then later come out with a patch that removes it. They did it with UT and UT2003 and I don't think it's cost them a whole lot of sales. ;)


Ditto. I no-cd crack my games immediately, unless they cause problems w/online play. As far as releasing patches that remove protection, Epic does it, so does id, but those are the only two that I can think of.

Edge
02-06-04, 11:22 AM
Yeah, I try to use no-cd/image mounting whenever I can. Recently my (legit) Broodwar disc has gotten very scratched, and can't read some of the music tracks. So I borrowed my friend's copy, made an image on my harddrive, and mounted it with Daemon tools. Now not only does the music play fine, but it starts up faster and you don't have the opening pause at the start of the match when it spins the cd.

Oh, and I agree, in a strange way pirating is like giving them free advertising. A few years ago a guy at my school who was into warez gave me a copy of Lightwave 3d. Of course, because of that I found my true calling (3d animation), but the funny thing is after using it for a year or so and once other kids became interested in it (with my teachers aware that it was illegal and unlisenced), my school legally bought a 5-pack educational lisence for it for $2500. Now if I HADN'T pirated the software, the developer wouldn't have made a dime, but because I pirated it and got other people interested in it, the developer made $2500. Strange world we live in, eh?

Not to mention after playing the Warez version of Imperium Galactica 2, I almost immediately bought the game because I was so impressed. Before I played the warez copy I had almost no intrest in it, but because I pirated it the company got another sale. Though ironicly the CD protection caused problems with my computer, so I needed to use the no-cd patch to play the real game.

-=DVS=-
02-06-04, 12:31 PM
Will you use a pirated copy even if you own the original

OK.... this makes no sense :o

but i would use pirated copy if game was a big dissapointment and offcourse i would not pay for original, exp DX:IW.

|JuiceZ|
02-06-04, 04:02 PM
Technically if you own the original copy of a game, making a 'backup' copy for your own use is not considered warez

PsychoSy
02-06-04, 04:46 PM
Ever since the massive CD swappage of Baldur's Gate I, I have had no qualms with using no-cd cracks or Alcohol 120% to make and mount images. I've got about 10-20 gigs of A120% images spanned across my drive and it's awesome, especially for BF1942 (that game has a CD checking fetish from hell that drives me nuts - Alcohol120% images make it go by much faster).

Also, using A120% images for re-installations rock as they're much faster than installing off a CD. I heard that in a RAID environment, game reinstalls using A120% images are waaaaaaaay faster than a single drive. Someone told me that, under a RAID environment, they can reinstall SOFII using images in under 2 minutes. Compare that with the 8-10 minutes using the ol' CD method ... ;)

stncttr908
02-06-04, 05:18 PM
Originally posted by PsychoSy
Ever since the massive CD swappage of Baldur's Gate I, I have had no qualms with using no-cd cracks or Alcohol 120% to make and mount images. I've got about 10-20 gigs of A120% images spanned across my drive and it's awesome, especially for BF1942 (that game has a CD checking fetish from hell that drives me nuts - Alcohol120% images make it go by much faster).

Also, using A120% images for re-installations rock as they're much faster than installing off a CD. I heard that in a RAID environment, game reinstalls using A120% images are waaaaaaaay faster than a single drive. Someone told me that, under a RAID environment, they can reinstall SOFII using images in under 2 minutes. Compare that with the 8-10 minutes using the ol' CD method ... ;) I can vouch for those claims. It rules.

vampireuk
02-06-04, 06:06 PM
I have a legal version of Deus Ex and a pirated version, I use the pirated version because the legal one is made by a company that deals with "dead" games and offers them at a cheap price. Of course the retards know nothing about quality control and the games are always missing some critical file to work:rolleyes:

Sazar
02-06-04, 06:17 PM
i have retail and non-retail version of deus ex too...

love it when you lend a game to someone and they end up scratching the crap out of it :)